Following our first picture of the exterior artwork, we now have what is essentially the same picture but with the playfield revealed.
So what can we see on the playfield?
Well, it's a two-flippered design with two inlanes on the left and a single ramp which feeds the ball into the right inlane.
On the left are four blue standup targets which spell out N-A-V-I while above them is a spinner at the entrance to the left orbit in a layout which looks reminiscent of Big Buck Hunter.
The major shots are indicated by the red arrows which each bear a character's name while the green cross inserts beneath suggest multipliers might be available to boost that shot's points value.
The game's only ramp awards both the extra ball and the special through playfield inserts under the ramp.
To the right of the ramp, Jake is shown in his pod which looks similar to the suitcase bomb in 24 and flips open to reveal him. Shooting him enough causes him to link to his Avatar.
To the right of that is a drop target guarding a stand-up target. Behind the standup are the pop bumpers and two rollover lanes which feed them.
Next to the pop bumper area exit is a moving 3-bank which guards more standups, above which Colonel Quaritch's ship hovers. In front of the 3-bank sits a magnet to disrupt and grab the ball.
Although they can't be seen in this picture, there is presumably a right orbit entrance and a set of standups on the right side of the playfield under the ramp. It looks as though there may be another playfield feature on the right beneath the ship but we shall have to wait to see what that might be.
The progress ladders on the playfield run both vertically and horizontally, just as they do in Iron Man.
Vertically you collect various characters while horizontally you complete a number of tasks to light the inserts.
© Pinball News 2010