DOTS COM

From rec.games.pinball by CLIVE JONES

I was going to write this up as a technical article. (To be honest, I can't
remember the last time I wrote one for the group.) It's very technical, and
will probably bore most of you to tears. I make no apology for it's complexity
-- it's a very technical subject. If you want to follow along, I suggest
reading this along with the dot controller schematics.

This is not intended to be a troubleshooting guide -- only a logic level
description. I've omitted the parallel to serial conversion and blanking logic
description (because I never got 'round to writing it!)

For those who are interested in this kind of stuff, maybe for custom projects
or just to get a better understanding of the way the controller works...enjoy.

I've reverse engineered from the schematics, and like most humans, I'm prone
to making mistakes. Please highlight any errors or omissions to me by e-mail.

P.S. You'll probably want to switch to a fixed-pitch font to get the tables to
line up.

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Understanding the Role of the Clock...

It's been mentioned before (more than once) that the WPC 6809 accesses the 8Kb
dot controller static RAM during the negative phase of the 'E' clock ('E' low)
- this is not so. A single clock cycle is broken down into 4 quarter-clock
cycle events for internal processing by the 6809. The 6809 does not allow for
valid data on the bus during 'E' low. A memory cycle comprises of 'E' going
low on the first quarter cycle with 'Q' also low. The next quarter cycle sees
'Q' rise to high during the latter half of 'E's second quarter cycle low - the
address on the address bus now becomes valid. 'E' then remains high for two
further quarter cycles and during *this* period the address bus and data bus
both hold valid data. The bus cycle is then terminated when 'E' goes low -
ready for the next cycle. That was a 6809 clock-cycle. :-)

What the DMD controller does is this: It takes both 'Q' and 'E' clocks and
generates a third clock strobe by inverting 'E' - 'IE' (Inverted 'E'). 'E' is
feed into an inverting bus driver (HCT240) at U7A to generate an inverse clock
strobe then 'E' is feed back through U7B (the same inverter) to correct
itself. A tap off is made here and inverted at U7A to generate the 'IE' clock.

The DMD controller runs in two modes - a 'free-running' mode where data
previously written to the onboard controller RAM is clocked out to the display
using the 'Q' and 'E' clocks as a timing reference (without 6809
intervention), and '6809 access' when the processor needs to gain access to
the RAM to update display data. I don't know what WMS called the two modes of
operation, I've just named them for the purpose of describing the
functionality. During a normal bus cycle, a read, write or read-modify-write
cycle causes IE to become low and switch control of the dot controller RAM to
the 6809 - releasing it to the processor busses. During 'E' low (data is not
valid on the 6809 busses), IE goes high and the dot controller takes over to
clock data out of the RAM, into a serial stream and then into the DMD.

Dot Controller Logic...

(Address' with respect to 'I/O' being $0000. Offset given address' by adding
the chip-select 'I/O' address when mapping.)

'PORT' ($1800, active low) releases the RAM from the dot controller to the
6809 processor for writing new display data. The page to be written too
appears to be set up in advance - HIGHPAGEWR for odd address' and LOWPAGEWR
for even address' each on a 512 byte-boundary. Both registers are write-only.
Address line A9 selects the low page when low and the high page when high. The
high order address bits for page selection are latched by either HIGHPAGEWR,
LOWPAGEWR or both and held stable at the RAM address pins (obviously, not both
at the same time). These high-order address bits are actually generated by the
data bus (low-nybble in both instances) by setting up the address in advance.
Since A9 will automatically select the next page address when it changes state
by crossing 512-byte boundaries, it's possible to write 2 pages (1kb of
display data) at once (providing both HIGH and LOWPAGEWR hold valid,
non-conflicting RAM address'). The lower 9 address lines (A0-8, 512 bytes) are
used to address each RAM byte location per page.

The DISPAGEWR register hold the next address of the page to be displayed. This
is clocked into the latch at U32 when row 32 is over (NEXTPAGE). This appears
to be an automated sequential/clocked function. DISPAGEWR could either contain
the same page address for looping or a new page address to be displayed.

The HIGHPAGERD (read only) register compliments the lower nybble of the
HIGHPAGEWR register and is used to determine if page 15 is being displayed (if
a read of this register results in zero, page 15 is being displayed).


Interrupt Generation...

The controller can generate a maximum row status interrupt when row 'n' is
over. Writing the maximum row number allowable to the ROW_IRQ (write-only)
register causes the controller to compare that binary data with the current
binary row number. The register supports 8-bits but the row counter is only
5-bits, this is useful in that setting a count higher than 32 will never
assert an interrupt. When they are equal (32 or less) the flip-flop at U5A
asserts itself upon the FIRQ (Fast Interrupt ReQuest) line, grounding it. A
read of the FIRQRD (read-only) register determines the interrupt source. If
the MSB of the FIRQRD register (D7) is set to 1, the interrupt is valid.


Address decoder U2...

Cycle A0 A1  r/w  O/P    Signal    address
----- ------ ---  ---    ------    -------
write  0  0   0    Y0  HIGHPAGEWR   $1FBC
read   0  0   1    Y1   Not used      --
write  0  1   0    Y2    ROW_IRQ    $1FBE
read   0  1   1    Y3    FIRQRD     $1FBF
write  1  0   0    Y4   LOWPAGEWR   $1FC0
read   1  0   1    Y5   Not used      --
write  1  1   0    Y6   DISPAGEWR   $1FC2
read   1  1   1    Y7   DISPAGERD   $1FC3


Paging via DISPAGEWR ($1FC2), HIGHPAGEWR ($1FBC) and LOWPAGEWR ($1FC0)
(data presented over data bus bits D0-D3)

D3 D2 D1 D0
-- -- -- --
0  0  0  0  page 0 $0000
0  0  0  1  page 1 $0200
0  0  1  0  page 2 $0400
0  0  1  1  page 3 $0600
0  1  0  0  page 4 $0800
0  1  0  1  page 5 $0a00
0  1  1  0  page 6 $0c00
0  1  1  1  page 7 $0e00
1  0  0  0  page 8 $1000
1  0  0  1  page 9 $1200
1  0  1  0  page 10 $1400
1  0  1  1  page 11 $1600
1  1  0  0  page 12 $1800
1  1  0  1  page 13 $1a00
1  1  1  0  page 14 $1c00
1  1  1  1  page 15 $1e00
-------------------------------------------------------

 

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