ENLIGHTENING

In this second article, Todd "Pinted" Andersen, President of the TCFPA continues his look at the history of pinball lighting by examining the solid state alternative to lamps.

L-E-Ds used in P-I-Ns


First Use

First game to use LEDs in any capacity was probably the 1975 “Spirit of 76”, by Micro Games.


Logic board of “ Spirit of 76”. Courtesy of Mark Clayton

The large black rectangles across the top make up the: first player, ball, credit and second player 7–segment LED displays. The five vertically situated red ‘dots' in the top center of the board are red LEDs. There are also two more red LEDs on top-left and top-right sides of this board.


First Planned Use as a Switch

Schematic scan opto portion of WMS “System 9”

Williams (WMS) was probably the first to think of using a beam of infrared light to replace a mechanical switch in pinball machines. Even though only one hundred “Star Light” games were ever made, production with WMS “System 7” started in June of 1984. Later that year, “System 9” was used in some Star Light machines. With this new system, Star Light was probably the first pinball machine that was slated to, but never used optos in its game’s design. The CPU board was set up to support the use of optos, but optical beam used as switches was not implemented at this time.


First Actual Use as a Switch

First pinball machine to use IrLEDs to sense switching was probably WMS “Millionaire”.

Optos weren't actually used as switch detectors until about 2 1/2 - years after System 9 was introduced. Optical switches were used on the second game after “System 11A” was introduced in October of 1986. Millionaire was made in January of 1987. Optical interrupters were first used on Millionaire's drop target boards.


Early Drop Target Opto Board used in “Millionaire”. Courtesy of Ken Deel .


First Use as an Indicator

The first game to use visible LEDs on the playfield was probably the 1990 “Vegas”, by Premier Technologies. The PF toy, a ‘slot machine', used 7–segment LEDs.


Upper Playfield Picture of ‘Vegas'. Courtesy of IPD .


Definitions

A diode is a solid-state electronic device that only allows current to flow in one direction.

Banded side is on left.
The lamp will not light.
Banded side is on the right.
The lamp is lit.

In the picture on the left, the diode will not allow the flow of electricity; therefore, the lamp is not lit. In the picture on the right, the inverted diode is allowing the flow of electricity; and allowing the lamp to light.

The word LED is an acronym for Light Emitting Diode. A LED is like a normal diode, but it has many differences. One difference is that a LED emits photons (light).

LED's longer lead on the right.
The LED will not light.
Same LED with its longer lead switched. The LED is lit.

In the picture on the left, electricity will not flow through the LED; therefore it is not lit. In the picture on the right, the LED is flipped and electricity will flow through the device; therefore it lights.


From left to right the single light source was split to show: red, orange, yellow, green, blue, and violet.

Unlike LEDs, incandescent lamps produce white light. White light is made up of all colors of light combined. White light can be 'split' into each of its combined colors. This is the case in the above picture. In the picture a glass prism was used to split the white light into its component colors.


From left to right the different LEDs glow: red, orange, yellow, green, blue, and violet.

Most LEDs only omit one color of light. Different diodes must be used for each color desired. This is the case in the picture above. Six different diodes were lined up to create this ‘LED rainbow'.


This chromaticity chart shows colors that are visible to most human's eyes.
The chart also lists the wavelengths of visible light.

Unlike most incandescent lamps, some diodes are capable of emitting light that is beyond our spectrum of sight. Diodes that emit infrared light are used in some pinball machines. This beam of light is used as part of the system that detects the location of the ball inside the game. This is the physical location of the actual pinball. The physical location reflects: target hits, scoring, and game play.


Anatomy

This article will only deal with one type / style of LED. This is an axial leaded T 1 3/4 (5 mm) LED. Production techniques differ from manufacturer to manufacture; therefore not every LED is built the same.

Close up of an IrLED with a clear body.

The above diagram is not to scale and does not include all components of a LED.

Lens:
The lens usually focuses the light coming from the LED. Most LEDs make poor substitutions for incandescent lamps because of this focused beam. The beam can normally be only viewed by a narrow ±20° from looking straight into the lens. Though, LEDs with diffuser lenses are used as indicators in some pinball machines.

Body / Dot:
The body houses the leads and the actual light source. The body is nearly always made of plastic. The plastic may be colored or colorless. It may be translucent to the point of being water-clear. The body may be marked with a small colored dot. The dot may indicate two things: the color of light from the LED and the cathode (or negative) side of the LED.

Base / Flat Spot:
The base is used for mounting the LED. It may also have a ‘flat spot'. This spot may sometimes, but not always, denote the groundside connection of the LED.

Cathode Lead:
This is usually the ground connection for the device and is usually the shorter lead.

Anode Lead:
This is usually the connection that goes to the power and is usually the longer lead.

The components shown above are merely for identification of polarity marks. The polarity is the direction the device must be orientated in the circuit. The only way to be sure of proper orientation of a LED is to check it electrically.

LED under test.
The LED cannot conduct electricity.
LED inverted and retested.
The LED ‘drops' one volt.

A digital multi-meter can be used to check the polarity of most LEDs. As the beam of light from IrLEDs cannot be seen with the unaided eye, this is particularly useful when checking IrLEDs for polarity and to help ensure that they work electrically.

In the picture on the left, with the leads one-way on this IrLED, the meter shows ‘ OL' . This indicates that no current can flow through the device. With the leads connected the other way around, as shown in the picture on the right, the meter shows the normal measurement for an IrLED with a reading of about 1.0 Volt.


Schematic Symbol


You will know a LED in an electrical schematic by recognizing this symbol.

The above schematic symbol shows the connections to the power (+) and ground (-). It also shows double bent ‘arrows' that signify that light is coming from the diode.


More about LEDs

A fun place to learn more about LEDs and different types of LEDs is the on-line "LED Museum".


Physics

Most visible light LEDs draw 20–30 mA of direct current and require 1.3–3.9 Volts to operate. Most infra-red LEDs, or IrLEDs, draw 20–30 mA of direct current and require 1.0–1.2 Volts to operate.

As a one or two volt supply is not readily available in pinball machines, each LED is usually connected to the positive 12 Volt supply. In this case, a ‘dropping' resistor is used on each LED. This resistor safely ‘drops' the excessive voltage from the supply, leaving the correct voltage for each LED.


WMS Trough LED Board. Courtesy of LTG.

The large blue ‘piece-of-candy' looking components in this picture are 270 Ohm, 2 Watt dropping resistors. Each LED is hooked up to +12.0 Volts and makes its connection to ground through its resistor. Each LED only requires about 1.0 Volt to operate. So, the remaining 11.0 Volts gets ‘dropped' across each LED's resistor.


How an Optical Switch Works

WMS single style ‘sender' IrLED.
WMS single style ‘receiver' IrTransistor.

The IrLED on the left (sender), shines a beam of invisible light over to the IrTransistor on the right (receiver). Notice how the sender protrudes out of its housing and the receiver is recessed into its housing.

Sender / receiver pair with uninterrupted beam.
Sender / receiver pair with beam interrupted.

Due to the type of technology and narrow beam, use of infrared light in pinball machines is limited to ‘line-of-sight' use. When the infrared sender and receiver are collimated, the beam can go from the LED to the transistor and optically energize the transistor. This is shown in the picture on the left and simulates an opto receiver in its on state. When turned on by the infrared beam of light, there is about 1 to 1.5 Volts across the receiver. The red LED indicator is dark, signifying no switch closure. When the beam is blocked by the pinball, the transistor turns off. When off, there are about 11.0 Volts across the receiver. The red LED indicator is lit, signifying a switch closure. This is shown in the picture on the right. In both pictures, the green indicator LED is constantly lit. The green LED is a visible indicator of the infrared beam. And lastly, there should always be about 1.0 Volt across a powered IrLED.

Removing / Installing

LEDs are usually mounted on boards. Because of this, special tools and technical knowledge is required when replacing LEDs. Unlike miniature incandescent lamps, LEDs have polarity. This means that they can only be correctly installed in one direction. If installed ‘backwards' they get instantly damaged and must always be replaced. The intended purpose of this article is an introduction to LEDs. Replacing LEDs in pinball machines usually requires some sort of board work; and will not be covered in this article. But, as an aid, I will list tools used while replacing IrLED or common LEDs.


Pictured are some, but not all tools used while changing LEDs in pinball machines.

Tools (clockwise)

1) Soldering iron
    1a) Selectable / replaceable tips
    1b) ESD safe
    1c) Temperature controlled

2) Phillips Screwdriver Set

3) Solder Sucker

4) Needle Nose Pliers

5) 6” Curved Hemostat

6) Electronic Test Equipment
    6a) Digital Multi-meter (DMM)
    6b) Digital Multi-meter test leads

7) Standard Nut Driver Set

8) Standard Screwdriver Set

9) Solder
    9a) 60 / 40 (Tin, Lead)
    9b) 62 / 36 / 2 ( Tin, Lead, Silver)


Warning

When working on a pinball machine, never perform any work, including just changing one of these little, often mistakenly named, ‘solid-state light bulbs', when the game is powered on. It is recommended that you take some sort of technical training before attempting any circuit board repairs. It is also recommended that you practice on electronic kits before you work on pinball boards.


Notes

Unless otherwise noted all: charts, diagrams, pictures, and scans, courtesy of Pinball Renaissance - TCFPA . Also unless otherwise noted, all pictures taken with a Sony 3.3 mega-pixel MVC-CD300 digital still camera set to take fine pitch JPGs in: auto, inside, micro mode.

 

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