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It's just over eight years since RetroBlast! website owner Kevin Steele expanded his publishing business by purchasing GameRoom magazine from former owners Tim and Jacqueline Ferrante. Kevin continued to publish the monthly coin-op magazine from February 2006 until the economics of print publication forced the closure of the magazine in October 2010. He currently maintains his personal retro gaming blog under the RetroBlast! name. Interview by John Greatwich
When did you first play pinball? Where are your favorite places to play pinball? Today, I don’t get much of a chance to play pins outside of my home, with the noted exception of gameroom shows like the Ohio Pinball Show. How many and what types of pinball machines do you own (EM, solid-state, DMD)? As far as a favorite pin, all three are keepers. I had a Twilight Zone previously which was a blast to restore, but it didn’t hold my interest after I got it working perfectly. Doctor Who has a special place in my heart, though – I bought it originally as a 'test' machine to see if I’d enjoy owning a pinball machine. I was concerned about maintenance and repairs, as I’d never owned a coin-op game of any sort, pinball or otherwise. Turned out I enjoyed fixing it up as much as playing it. Do you still have any local commercial locations to play pinball? Are there any restrictions on operating or playing pinball in your area? Which shows do you attend? We are seeing more pinball machines being developed by small companies other than Stern Pinball. What is your opinion on this new interest in the game? Where would you like to see the pinball machine technology go in the future? What would I like to see? A user development kit for custom software, so users can tweak rule sets and gameplay options to a greater extent. I’d also love to see 'standardized' pins with off-the-shelf PC hardware, so you could swap out defective parts without requiring expensive custom PCBs. Swappable playfields is an idea that I hope comes around again. I’d love to see 'plug and play' playfield objects – the idea of replacing a faulty pop-bumper by just unplugging it from the playfield and popping in a new one is a personal dream of mine. Do you like mods for pinball machines? Of course, that was when I discovered that you can go overboard on mods, as well. I ended up trying to only include mods that improved gameplay or were so closely matched to the pin that they looked like factory-standard parts. How do you like new lighting technology? I remember running into Eugene Jarvis (who, in addition to creating video games such as Robotron, was also once a pinball programmer) at Pinball Expo one year when he was playing a Star Trek: The Next Generation pin that had been outfitted with LED lighting. I asked him what he thought. “It’s too fast,” he said, “it messes with the lighting effects.” I have hopes that LEDs can be 'tweaked' for slower on/off cycles and more 'natural' color so that they can become a worry-free drop-in replacement for incandescent bulbs. We’re getting close. What do you think the cost per play of new pins should be? What annoys you the most about pinball on location? How can we get more new people interested in playing pinball? Of course, playing with a game controller and a screen is never going to be the same as playing on a real, physical pinball machine. They’re going to want the “real thing” eventually. I’ve talked to the guys who programmed The Pinball Arcade, and they’ve said it’s generated a lot of interest in real pins. So much so, in fact, that Gary Stern has told them that prices for used Ripley’s Believe or Not pins had skyrocketed since that machine was included in The Pinball Arcade. Do you think we need to return to simpler and easier to understand pinballs? Recent games have done a fairly good job of providing a deep ruleset for veteran players to work through, while still allowing novice users to bang on the main playfield toy and achieve some sense of accomplishment. Pinball games are, more and more, becoming home gameroom toys more than coin-op machines. A deep ruleset helps keep the game interesting for home users. How do you think pinball manufacturers can make a more playable and friendly game? There’s a design philosophy from video games that I think should apply here – games don’t have to be easy to play, but they do have to be easy to understand. Even if you get your butt whipped by a game the first time you play, if you know why you failed and know what you should have done, that can lead to improvements 'the next time'. You want users to say, “I was so close, if I had only…” right before they put another dollar into the machine. How annoyed do you get with missing balls or hang-ups on games? That’s the pinball machine’s Achilles’ heel – it’s a mechanical machine, with a ton of moving parts. Things can (and will) go wrong, and unless you have an operator nearby who can help fix things right away, you’re going to have angry customers when something breaks. Do you think pinball manufacturers should get smart and kick out another ball quickly if there is a ball missing or not scoring? How do you rank yourself as a player, and do you play in tournaments? I know a lot of pinball owners are very competitive when it comes to scores, but I’m just not that sort of player. I enjoy the experience, the lights, sounds, and personal challenge of besting my own high score. I have no competitive streak at all. The cost of new pinball ownership has increased greatly over the last few years. Does this stop you from buying new machines? My taste in pinball machines also tends to run towards the high end of the scale. I’ve played a wide variety of pins, and every time I play one I really like, it turns out to be one of the more collectible (read: expensive) pins. With the introduction of new technology, do you think pinball machines have become easier to service and more reliable? Pinballs machines are heavy objects to move around. Do you think they need to be lighter? How do you like the warranty offered for new pinball machines and parts? Does traditional mechanical pinball need more radical changes? Any other thoughts? Thanks for your time Kevin.
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