EUROPEAN PINBALL
CHAMPIONSHIP 2014


Date: March 21st - 23rd, 2014
Location: Fiera Expo Centre, Via Emilia 155, 47921 Rimini, Italy.

The European Pinball Championship (EPC) is traditionally hosted by a different country each year, and for 2014 it was Italy's turn to carry the torch. The dates and venue were chosen to coincide with the Enada Primavera coin-op and gaming trade show which is held each spring at the Fiera Expo Centre in the city of Rimini.

The venue for the EPC 2014
The venue for the EPC 2014

Registered players in the EPC also received free entrance to the Enada show, which meant they could compete in the Enada Pinball Tournament and associated high score competition.

The Expo Centre was hosting the Enada trade show
The Expo Centre was hosting the Enada trade show

Events in the EPC didn't begin until the Enada show was coming to a close on Friday afternoon. At that point attention turned to the fifty tournament pinball machines set up in a circular arena in the lobby of the Fiera Expo Centre.

The EPC tournament machines
The EPC tournament machines

The area was covered with a large wooden-strutted dome which kept the area free from the kind of reflections which so blighted the Enada tournament.

The roof over the arena
The roof over the arena

Inside the circular arena, five banks of ten machines were set up with a central repair and marshals area.

The arrangement of machines
The arrangement of machines

One of the banks of ten machines
One of the banks of ten machines

These were all reserved for use in the main EPC tournament on Saturday and Sunday, but there were other machines at the back of the area used for side-tournaments and for practice.

There were around a dozen working practice machines set on free play. They were: The Flintstones, Funhouse, Star Wars Episode 1, Airborne, Space Jam, Theatre of Magic, Medieval Madness, Grand Prix, Mary Shelly's Frankenstein, Cirqus Voltaire, Last Action Hero, The Addams Family and The Champion Pub.

Practice machines
Practice machines

There were in fact quite a few more machines but these appeared to be broken all weekend, and before the two days were out several of those machines above joined the casualty list. With a total of 240 competitors, it was often difficult to find a working practice machine to play.

Backing onto the practice area was another bank of ten machines used for the Country Tournament which took place on Friday evening.

The Country Tournament machines
The Country Tournament machines

The final bank was positioned further along the back wall of the lobby and consisted of 13 machines from the years 1980-1990 which were used in the '80s Tournament.

The '80s Tournament machines
The '80s Tournament machines

The 80's Tournament machines were:

Police Force
Whirlwind
Swords of Fury
Devil Riders
Pinbot
Funhouse
Earth, Wind & Fire
F-14 Tomcat
James Bond
Torpedo Alley
Harlem Globetrotters
Eight Ball Deluxe
Tri-Zone

A couple of spare machines were also included in the line-up. They were a backup Pinbot and a Space Station.

There was plenty of space in the Fiera Expo Centre's lobby to accommodate all the machines and the players. Here's how those different areas fitted together.

The main EPC arena on the left, the practice and Country Tournament machines top right, and the '80 Tournament machine bottom right
The main EPC arena on the left, the practice and Country Tournament machines at the top right, and the '80 Tournament machines and registration desk bottom right

All machines positioned in the central arena and used in the main EPC tournament were from the dot-matrix era. They were mostly Williams/Bally models, with a number of Sterns and the occasional Data East and Gottlieb/Premier thrown in to the mix.

The 240 players were split into 15 groups of 16 players (A to Q, minus J & K for some reason) and those 15 groups were further split into 3 sessions of 5 groups each.

The 3 sessions were played in consecutive five-hour slots on Saturday, and each group was allocated one bank of machines on which to play all their matches.

Here's the full list of machines in each bank of the main EPC tournament.

GROUPS A, F & M GROUPS B, G & N
Hurricane
The Addams Family
High Speed 2 - The Getaway
Creature from the Black Lagoon
Whitewater
Scared Stiff
Congo
Monster Bash
The Rolling Stones
The Avengers
Gilligan's Island
Fish Tales
The Addams Family
High Speed 2 - The Getaway
Twilight Zone
Creature from the Black Lagoon
The Shadow
Medieval Madness
Mustang
X-Men
GROUPS C, H & O GROUPS D, I & P
Lethal Weapon 3
Bram Stoker's Dracula
High Speed 2 - The Getaway
Fish Tales
Creature from the Black Lagoon
Indianapolis 500
The Shadow
NBA Fastbreak
Star Trek (Stern)
Spider-Man
Barb Wire
Twilight Zone
Fish Tales
Whitewater
The Shadow
Bram Stoker's Dracula
Theatre of Magic
Monster Bash
Avatar
X-Men
GROUPS E, L & Q
Super Mario Bros.
Indiana Jones (Williams)
Creature from the Black Lagoon
Bram Stoker's Dracula
High Speed 2 - The Getaway
NBA Fastbreak
Cactus Canyon
Cirqus Voltaire
Mustang
AC/DC (Luci)

At the back of the arena was a large LED display which showed video of selected games during the tournament.

The LED display at the back of the arena area
The LED display at the back of the arena area

The display was nice and bright, but quite low-resolution which made reading some of the score displays a little tricky.

But the first EPC event to begin was the qualifying round for the '80s Tournament.

The '80s Tournament begins
The '80s Tournament begins

Players could choose any five of the machines and play a single game on each of them. The scores were ranked, with the highest scorer earning between 92 and 94 points. Others received fewer points on a sliding scale which depended on the number of scores recorded on that machine.

Those who wanted to avoid the crowds on Saturday could play some or all of their '80s Tournament games on Friday, starting at 2pm. Qualification then continued until 10pm on Saturday, by which time 236 players had taken part.

Play in the '80s Tournament on Friday
Play in the '80s Tournament on Friday

When qualifying ended, the top 8 players would move on to the semi-finals and finals which would be played on Sunday afternoon.

The second EPC event to begin was the Country Competition which began at 7pm on Friday and pitched teams from 15 European countries against each other.

Organiser Nicola Pierobon explains the format to the players
Organiser Nicola Pierobon explains the Country Tournament format to the players

Two groups were formed - one of eight teams and another of seven - and each team played a single match on the five machines allocated to their group.

The machines used were:

GROUP 1   GROUP 2
Medieval Madness
Class of 1812
Twilight Zone
Roadshow
Cactus Canyon
 

Tales of the Arabian Nights
Theatre of Magic
High Speed 2 - The Getaway
Star Trek - The Next Generation
Indiana Jones (Williams)

Group 1's five machines
Group 1's five machines

When everyone had played, the scores were ranked and the top four teams from each group went through to the second round. All games were played as 1-player, 4-balls, with each team member playing one of the balls.

The results were:

GROUP 1   GROUP 2
Spain - 63pts
Finland - 43pts
Germany - 41pts
Sweden - 38pts

Switzerland - 36pts
Belgium - 35pts
Romania - 21pts
Hungary - 18pts
 

Italy - 85pts
Netherlands - 56pts
Poland - 49pts
Austria - 31pts

France - 28pts
UK - 25pts
Denmark - 21pts

The eight remaining teams then played a head-to-head double-elimination format until just two teams remained. They were Germany and Spain and as play continued into the night it was Germany who triumphed in the final match to become the new EPC Country Tournament champions.

EPC COUNTRY COMPETITION
1st
2nd
3rd
4th
5th=
5th=
7th=
7th=
Germany
Spain
Finland
Italy
Austria
Poland
Netherlands
Sweden

Saturday morning brought the start of the main EPC tournament with the first five groups (A-E) consisting of 80 players who started their matches bright and early at 9am.

The first games of the main EPC Tournament begin
The first games of the main EPC Tournament begin

The 16 players in each group played a single 3-ball game against each of the other 15 players. The four players with the most wins in each group would go through to the play-offs on Sunday.

The match order and machines used were predefined and printed on large boards posted next to each bank of machines. As games were played, a running tally of wins was shown on the right of the board.

The matches and results were shown on large boards
The matches and results for each group were shown on large boards

When all 15 rounds had been played, the four players with the most wins moved on to the next round. Generally speaking, 10 or 11 wins from the 15 games would be enough to qualify. Any fewer wins and you would be in danger of entering a play-off or simply not qualifying.

Ties for places 1-3 were decided by IFPA ranking, but any tie for the fourth qualifying place was decided by a play-off match. Where you finished in your group would be important when the play-offs began on Sunday.

The machines were in good condition and most problems were dealt with quickly. The tilt settings on some machines - particularly Monster Bash machines for some reason - were incredibly tight, almost to the point where even playing with finger tips would still result in a tilt.

Oh look, Monster Bash has tilted
Oh look, Monster Bash has tilted

However, given the number of players and games played, the machines generally held up well and there were plenty of marshals around to register match results.

More qualifying matches
More qualifying matches

The EPC machines were made harder to play by removing the inlane post rubbers and opening the outlanes up to maximum width.

Adjustments to make the game harder
Adjustments to make the game harder

Other changes included removing centre posts, using thin flipper rubbers, fitting shorter 'lightning' flippers, and installing short flipper plungers so it was harder to cradle a ball.

Each of the three sessions was allocated five hours to complete the 15 rounds of matches. This initially sounded optimistic, but the difficulty of the machines ensured the matches were completed surprisingly quickly with plenty of time to spare.

The qualifying players from each group were:

GROUP A GROUP B
Peter Blakemore
Daniele Acciari
Maarten Lemey
Jan Anders Nilsson
Jochen Ludwig
Franck Bona
Patrik Bodin
Jonathan Joosten

GROUP C GROUP D
Greg Mott
Alvar Palm
Gergely Csonka
Mario Anzini
Roland Schwarz
Stefan Karlhuber
Reiner Pfeiffer
Erwin Deutschländer

GROUP E GROUP F
Michael Trepp
Albert Nomden
Mark van der Gugten
Devis Pierantozzi
Nicola Pierobon
Gergö Pataky
Robert Sutter
Joel Wozniak

GROUP G GROUP H
Paul Jongma
Krisztián Szalai
Andrzej Cieslik
Markus Stix
Alain Boulieu
Thomas Binder
Lieven Engelbeen
Admir Peco

GROUP I GROUP L
Giuseppe Violante
Jörgen Holm
Juan Antonio Martín Amaya
Andreas Meyer
Timo Valkonen
Levente Tregova
Norman Heikamp
Stefan Herold

GROUP M GROUP N
Andreas Harre
Jonas Johansson
Zsolt Piller
Juan Escuder
Juan Vicario Soriano
Cesare d'Atri
Stefan Vesterling
Lorenz Weiss

GROUP O GROUP P
Glenn Pellis
Teemu Vinnikka
Manuel Cereda
Hendrik Morskate
Dirk Elzholz
Mats Runsten
Lukasz Romanowski
Mattias Jeppsson

GROUP Q
Laszlo Horn
Gabriel Ortiz Lionis
Robert Gagno
Claudio Melone

These 60 qualifiers returned on Sunday morning, at which point they were divided into 5 groups of 12 and played another session where each competitor played a single game against everyone else in their group. Once again, the top four progressed to the next round.

The second round of play-offs
The second round of play-offs

They were:

GROUP R GROUP S
Peter Blakemore
Gabriel Ortiz Lionis
Lieven Engelbeen
Lukasz Romanowski
Krisztián Szalai
Mats Runsten
Norman Heikamp
Juan Escuder

GROUP T GROUP U
Markus Stix
Franck Bona
Robert Sutter
Andreas Meyer
Stefan Vesterling
Jan Anders Nilsson
Paul Jongma
Joel Wozniak

GROUP V
Michael Trepp
Nicola Pierobon
Gergely Csonka
Daniele Acciari

The following rounds were played in a best-of-three single-elimination format. The top two players from each group earned one bye, as did two of the third place qualifiers. The remaining eight has to play in the first round.

The play-offs format
The path to the final

EPC organiser Alessio Crisantemi explains the format
EPC organiser Alessio Crisantemi explains the format

The next round further reduces the number of players left in the tournament
The next round further reduces the number of players left in the tournament

With the possibility of a place in the final looming, any malfunctions were given extra scrutiny to ensure both players were treated fairly and nobody gained an unfair advantage. At times, though, the only solution was to abandon the game and start again on an alternate machine.

The next round further reduces the number of players left in the tournament
Whenever a problem occurred there was no shortage of marshals, or opinions

As Sunday afternoon wore on, crowds gathered to watch the quarter-final matches.

One of the matches in the closing rounds of the EPC
One of the matches in the closing rounds of the EPC

Before we move on to the semi-finals of the EPC, the semi-finals and finals of the '80s Tournament were held at the back of the lobby.

The top eight players from Friday's and Saturday's qualifying round were:

'80S TOURNAMENT
QUALIFIERS
1st Martin Ayub
2nd Daniele Acciari
3rd Roberto Pedroni
4th Patrik Bodin
5th Jérémy Reynaud
6th Federico Croci
7th Manuel Cereda
8th Robert Gagno

These eight were divided into two groups of four and each group played a single 3-ball game on a pre-selected machine - either Police Force or Torpedo Alley. The top two scorers would advance to the final.

POLICE FORCE TORPEDO ALLEY
Martin Ayub
Patrik Bodin
Jérémy Reynaud
Robert Gagno
Daniele Acciari
Roberto Pedroni
Federico Croci
Manuel Cereda

The '80s Tournament semi-finals
The '80s Tournament semi-finals

On Police Force it was a win for Robert, with Jérémy second, Martin third and Patrik fourth. Meanwhile, Roberto was the winner on Torpedo Alley with Daniele second, Manuel third, and Federico fourth.

So with the last four decided, only the final on Harlem Globetrotters remained.

The '80s Tournament final begins
The '80s Tournament final begins

Once again it was a single 3-ball game and Robert Gagno continued his good form in the semi-final with a score of 215,170.

Robert Gagno in the final
Robert Gagno in the final

That score proved to be good enough for the win, with Roberto Pedroni getting closest with his score of 174,150. Daniele Acciari was third on 109,360 with Jérémy Reynaud ending fourth on 74,160.

'80S TOURNAMENT
RESULTS
1st
2nd
3rd
4th
5th=
5th=
7th=
7th=
Robert Gagno
Roberto Pedroni
Daniele Acciari
Jérémy Reynaud
Martin Ayub
Manuel Cereda
Patrik Bodin
Federico Croci

And so we come to the penultimate stage of the main EPC final.

In the two semi-finals we had Switzerland's Michael Trepp against Sweden's Mats Runsten, and Krisztián Szalai from Hungary against Markus Stix of Austria - a truly pan-European final four.

Michael defeated Mats 2-1 while Krisztián had a 2-0 victory over Markus to give us our final pair.

Krisztián and Michael shake hands in the final of the EPC 2014
Krisztián and Michael shake hands in the final of the EPC 2014

The final was a best-of-five match on the pre-selected machines which began with Avatar.

Krisztián starts the final on Avatar
Krisztián starts the final on Avatar

After two balls Krisztián had drawn out a good lead of 30M to Michael's 3M, a lead he extended further on his last ball, finishing on 49M.

Michael battles Avatar
Michael battles Avatar

Michael needed a great last ball to move into the lead, but unfortunately it didn't come and he ended on 3.5M, giving first blood to Krisztián.

The second machine was Spider-Man and the match was tight after the first ball when Krisztián had a 53M v 40M lead.

Michael tries to level the match on Spider-Man
Michael tries to level the match on Spider-Man

But Krisztián sealed a second victory with an excellent second ball which pushed his score way up to 224M.

Krisztián gains a second win on Spider-Man
Krisztián gains a second win on Spider-Man

Although Michael managed to more than double his score on ball two, his 86M total was a long way short and he only managed to add another 3M on his last ball.

The action move on to Congo and the switch to a Williams machine allowed Michael to turn the tables on Krisztián.

Michael on Congo
Michael on Congo

A consistently impressive game saw his end-of-ball totals rise from 361M to 509M to finish on 993M. Just the first ball would have been enough, as Krisztián ended his third ball on 138M.

Michael had avoided the 3-0 whitewash and took the match into a fourth game, which was played on Monster Bash.

Would Michael be able to dominate the Williams machines and keep his title hopes alive? Initial signs looked good, as he led after ball one by 17M to 0.6M.

Michael leads on Monster Bash in game 4
Michael leads on Monster Bash in game 4

Both players tilted out their second ball, but by the time the tilt bob had settled Michael had extended his lead by 24M to 2.6M. But scores in Monster Bash can take rapid leaps if a multiball starts, so Krisztián was far from out of the contest.

However, Michael third ball more than doubled his score to 69.8M which left Krisztián a mountain to climb. He never really got started on a fight back and drained ball three on just 4M.

With two matches each, it was now sudden death. The fifth and last game of the final was played on the newest machine at the tournament - Stern's Mustang Pro.

Krisztián played first and racked-up a reasonable 9.45M on ball one.

Krisztián on the last game of the final - Mustang
Krisztián on the last game of the final - Mustang

Michael didn't start as well and finished his first ball with 2.81M, a situation not improved by Krisztián's second ball total of 15.1M. But Michael started a comeback and ended his second ball in double digits on 10.9M.

Krisztián added another 5M on his third ball to end on a reasonable, if not spectacular, 20.93M.

If Michael could add another 10M, he could take the win.

Krisztián watches Michael play his last ball
Krisztián watches Michael play his last ball

Once again though, the Stern machines favoured Krisztián, and Michael drained his third ball just below the 12M mark, making Krisztián Szalai the new European Pinball Champion.

Michael congratulates Krisztián on his win
Michael congratulates Krisztián on his win

Shortly after the main final, presentations were made to the top three in both the EPC and the 80's Tournament.

Trophies for the top three
Trophies for the top three in the main and side tournaments

Alessio Crisantemi introduces the winners as Nicola and representatives of Tecnoplay, Fiera and the organisers congratulated them
Alessio Crisantemi introduces the winners as Nicola Pierobon and representatives
of Tecnoplay, Fiera and the EPC organisers congratulated them

The 80's Tournament awards were handed out first.

Third place in the '80s Tournament - Daniele Acciari
Third place in the '80s Tournament, Daniele Acciari

Second place in the '80s Tournament, Roberto Pedroni
Second place in the '80s Tournament, Roberto Pedroni

Robert Gagno who won the '80s Tournament wasn't able to be present at the awards ceremony to receive his trophy.

So we move on to the main EPC, and in a best-of-three play-off held on Star Trek, Creature from the Black Lagoon and Monster Bash, Marcus Stix won the first and third games to secure third place over Mats Runsten who ended fourth.

Marcus puts up a nice 175M ball two total to win on Monster Bash
Marcus puts up a nice 175M ball two total to win on Monster Bash

The top EPC players won custom trophies and copies of Pinball Magazine.

Third place in the EPC 2014, Marcus Stix
Third place in the EPC 2014, Marcus Stix

Runner up in the EPC 2014, Michael Trepp
Runner up in the EPC 2014, Michael Trepp

Besides his winner's glass award, Kristian was also the inaugural winner of an attractive European Pinball Championship trophy
Besides his winner's glass award, Krisztián was also the inaugural winner of an attractive gold European Pinball Championship trophy presented by Alessio

The European Pinball Champion of 2014, Krisztián Szali
The European Pinball Champion of 2014, Krisztián Szalai

Now the celebrations can begin
Now the celebrations can begin

The top three with the EPC 2014 organisers
The top three with the EPC 2014 organisers

With the awards presented, the European Pinball Championship of 2014 drew to a close and the hard work of dismantling the machines and clearing up the Fiera Expo Centre began.

The show's over
The show's over!

Congratulations to the organisers in running a successful and enjoyable tournament weekend worth of the EPC name.

The venue was excellent and the nearby snack bar and shopping mall ensured you never had to roam too far to buy the essentials.

Although it seemed ambitious to get fifteen rounds of matches completed in five hours, the organisers managed it with time to spare. The layout of the machines and the tournament format was certainly appreciated by the players and spectators alike.

One suggested improvement would be an increase in the number and condition of the practice machines, and the return to the practice pool when machines were no longer needed for tournaments. Fifteen '80s machines were set up and cordoned-off all day Sunday, despite only three of them ever being used of just one game each. The same with the Country Tournament machines which were only used on Friday night.

We would also suggest a clearer means of resolving problem with machines. At times up to a dozen marshals were crowded around a problematic machine with nobody seemingly in charge and able to make a definitive decision.

These are minor issues though. The important thing is that the Italian organisers took on the onerous task of organising the biggest tournament in Europe, and pulled it off with aplomb.

Full results can be found on the europinball.org website and - shortly - on the IFPA site.

The European Pinball Championship returns in 2015 when the hosts will be Belgium.


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