SOUTH COAST
SLAM 2014


Date: April 19th - 20th, 2014
Location: The Charmandean, Forest Road, Worthing, West Sussex, BN14 9HS, UK

After taking a break in 2013, the South Coast Slam returned to The Charmandean in Worthing for 2014, with renewed vigour and a mix of movie themes.

The Charmandean in Worthing
The Charmandean in Worthing

The show opened to the public on Saturday morning, but set up began on Thursday when a good number of the weekend's video games and the first pinball machines were transported to the venue.

The main hall on Friday morning
The main hall on Friday morning

Around two dozen video cabinets were already here
Around two dozen video cabinets were already here

The first pinballs are set up
The first pinballs are set up

The main theme for 2014 was Indiana Jones, and in keeping with this, the top prize in the charity raffle was a newly refurbished and re-decaled Indiana Jones pinball, with the second prize of an Indiana Jones video game in similar condition. Both arrived early.

The main raffle prize
The main raffle prize

Indiana Jones was one of two movie themes at the Slam this year
Indiana Jones was one of two movie themes at the Slam this year

Set up continued throughout Friday daytime, as a constant stream of cars, vans and trucks turned up to swell the number of pinballs and videos available to play in the hall..

The Northern Lights Pinball team sets up their competition area
The Northern Lights Pinball team sets up their competition area

Ad Jonker came from The Netherlands with his The Matrix game
Ad Jonker came from The Netherlands with his The Matrix game

Chris Williams configured the electrical supply to the games
Chris Williams configured the electrical supply to the games

The main raffle prizes reflected the mix of games at the South Coast Slam - mostly pinball, but with a good representation of video games making up around 40% of the titles available to play.

More machines to set up
More machines to set up

Lights, lasers, speakers, amps and smoke machines pour into the Psych Out tent
Lights, lasers, speakers, amps and smoke machines pour into the Psych Out tent

The area for the main tournament on Saturday also takes shape
The area for the main tournament on Saturday also takes shape

But it wasn't only machines arriving in the hall. Earlier in the day, a delivery of mysterious black plastic-wrapped boxes had also arrived. These contained the first copies of the book Pinball, photographed by Santiago Ciuffo and published by Jonathan Joosten of Pinball Magazine.

Jonathan hadn't seen the finished product before, and was at the Slam to unwrap the first copies. We'll see how they turned out a little later.

Jonathan Joosten unwraps the first of the boxes of the book Pinball
Jonathan Joosten unwraps the first of the boxes of the book Pinball

Just after 6pm, most of those still setting up the show departed for a group Chinese dinner in Worthing town. But with much work still to be completed, most returned soon after 8pm to continue preparations until the hall closed at midnight.

The first public day of the show was Saturday, and expectations were high. There had been plenty of promotion on local TV. Both the BBC and ITV had run stories about Slam organiser Will Barber, his wife Jess, and their video/pinball home life. Links to these and more are on the South Coast Slam page on Facebook.

Entry to the South Coast Slam cost £12 ($20/€14.50) per day for adults, £20 ($33.50/€24.30) for a weekend pass, and free for kids 13 and under.

The ladies at the desk sorted everyone out with wristbands and raffle tickets
The ladies at the desk sorted everyone out with wristbands and raffle tickets

To join in the charity raffle cost £5 per strip of 5 tickets. In addition to the two Indiana Jones machines, there were plenty of other attractive prizes to be won.

More raffle prizes
More raffle prizes

As 10am approached, the last finishing touches were made to the machines and all tools stowed in preparation for the arrival of the public.

The eight tournament machines
The eight tournament machines

The trophies to be won over the weekend
The trophies to be won over the weekend

The doors opened and it wasn't long before all the machines in the main hall and those in the tournament area were in near-constant use.

Two rows of pinballs greeted visitors as they entered the hall, with the newest Stern machines directly facing the entrance.

Star Trek and AC/DC headed the line-up of Stern machines
Star Trek and AC/DC headed the line-up of Stern machines

Backing on to the right-hand row of pinballs above were the first two rows of video games.

The video rows
The video rows

The videos were just as popular as the pinballs
The videos were just as popular as the pinballs

Then on the right of those was one more row of videos, with another of pinballs against the right side wall.

You can never have enough pinball
You can never have enough pinball

And stretching across the back of the hall was... another row of pinballs.

The final free-play pinballs stretching down to the back wall
The final free-play pinballs stretching down to the back wall

There were more video games set up in the bar area, including a number of table-top models which allowed gamers to relax with a drink or snack while still carrying on playing.

More video games in the bar area
More video games in the bar area

There was a slight shift in balance towards video games at this year's show, so the number of pinballs was slightly lower than in 2012.

In total there were 86 pinballs (2012:100) and 60 video games (2012: 36).

Pinball Machines
AC/DC (Premium)
AC/DC (Premium)
AC/DC (Premium)
Addams Family, The
Addams Family, The
Avatar
Baywatch
Black Knight 2000*
Bride of Pinbot, The Machine
Cactus Canyon (Continued)
Cirqus Voltaire*
Congo
Congo
Creature from the Black Lagoon
Cue Ball Wizard*
Dracula, Bram Stoker's
Elektra*
Elvis
Escape from the Lost World*
F-14 Tomcat*
Fish Tales
Flintstones, The
Godzilla
Goldeneye*
Guns 'N Roses
Guns 'N Roses*
Independence Day
Indiana Jones (WMS)
Jackbot
Johnny Mnemonic
Judge Dredd
Jurassic Park
Lord of the Rings, The
Matrix, The
Medieval Madness
Medieval Madness
NBA Fastbreak
Paragon*
Party Zone, The
Pirates of the Caribbean
Pool Sharks*
Ripley's Believe it or Not!
Rolling Stones, The (Stern)
Scared Stiff
Shadow, The
Shadow, The*
Spider-Man
Spider-Man
Star Trek - The Next Generation*
Star Trek (Stern, Pro)
Star Wars (DE)
Stargate
Starship Troopers
Starship Troopers*
Surf N Safari
Swords of Fury
Terminator 3*
Theatre of Magic
Tommy
Transformers (Split)
Warlock*
Who Dunnit?
WWF Royal Rumble
X-Files
*machine not working or switched on

In addition to these, eight pinballs were used in the Super Slam Showdown tournament, another eight in the Not The Welsh Classic, But The Dave Rolfe Memorial Classic That's So Classic It's Classic, Classic tournament, three more for high score competitions (X-Men Wolverine, AC/DC BIBLE and Monster Bash), another two NBA Fastbreaks in the Pinball Mania NBA Challenge, and an Austin Powers in the Psych Out competition.

Super Slam Showdown machines (Saturday)
AC/DC Premium
Batman (Stern)
Cirqus Voltaire
Indianapolis 500
Junkyard
Paragon
Shadow, The
Whitewater

Not The Welsh Classic, But The Dave Rolfe Memorial Classic
That's So Classic It's Classic, Classic (Sunday)
Back to the Future
Circus
Taxi
High Speed
Mousin' Around
Phantom of the Opera
Robocop
Skateball

Video Games
1942
Amidar
Asteroids
Astron Belt
Battle Atlantis
Berzerk
Blaster*
Bubble Bobble
Centipede
Crazy Balloon*
Crazy Kong
Defender
Defender
Dig Dug
Donkey Kong
Field Goal
Field Goal
Fire Truck
Fix It Felix Jr.
Frogger
Galaxian
Galaxian
G-LOC Air Battle
Gorf
Hang On
Hyper Sport
Invaders Revenge
Kung-Fu Master
Lunar Lander*
Mad Planets
Midnight Resistance*
Millipede
Missile Storm
Moon Cresta
Mr. Do
Ms. Pac-Man/Galaga
Multi-Game
Multi-Game
Outrun
Pac-Man
PacMania
Pole Position
Popeye
Power Drift
Raiden Fighters
Reactor
Road Blasters*
Robotron 2084
Space Harrier
Space Invaders
Space Invaders
Space Zap
Star Wars
Star Wars - Return of the Jedi*
Super Hang-On
Super Punch Out!!
Time Pilot
Track & Field
Tron
Tutankham
*machine not working or switched on

Apart from the machines, there were a number of vendors set up at the Slam.

Sean from Pinball Palace brought ColorDMDs, Mill Wax cleaning products, replacement PCBs and displays, and copies of Pinball Wizard magazine.

Pinball Palace's Sean Mills (right) with Northern Lights' Mark Robinson
Pinball Palace's Sean Mills (right) with Northern Lights Pinball's Mark Robinson

Next to Sean was Jonathan Joosten's stand, from which he was selling copies of his new book, Pinball, and the first two issues of Pinball Magazine. Having carefully scrutinised the quality of the printing, construction and packaging, Jonathan declared he was very happy with the way the book had turned out.

Jonathan with his new book and magazines
Jonathan with his new book and magazines

Just along from Jonathan, Jon Melleny of 1 Stop Pinball had a stand with numerous boxes of assorted pinball parts.

Jon's 1 Stop Pinball stand
Jon's 1 Stop Pinball stand

Sharing space in the bar area with the video games were two more vendors.

The team behind the Revival retro gaming show taking place in August at Wolverhampton Racecourse brought some miniature video games to the Slam to promote their event.

The Revival show's stand
The Revival show's stand

Next to them was Gary Flower selling assorted pinball paraphernalia and memorabilia.

Gary's stand in the bar area
Gary's stand in the bar area

The bar was kept busy all day, but for those in need of more than liquid refreshment, there was also a stand next to the bar selling hot dogs, burgers, sandwiches, chips, potato crisps and assorted confectionary.

Hot and cold food was available
Hot and cold food was available

If those options didn't suit you, a number of shops, take-away food outlets and a pub were just a few minutes away from the venue by foot.

Those who ventured outside on Saturday discovered a whole new movie theme had taken over the front car park.

We've got to go back...
We've got to go back...

A Back to the Future pinball was being played to advertise the Slam to the slowly-passing traffic, while the fully tricked-out De Lorean had everything to make it look like it just came out of the movie.

The BTTF DeLorean
The BTTF De Lorean

Fully authentic movie memoriabilia
Fully authentic movie memorabilia

Pick a date
Pick a date

Still less complicated than the insides of a pinball machine
Still less complicated than the insides of a pinball machine

These kids weren't even born when any of the movies were released
These kids weren't even born when any of the movies were released

What use is the DeLorien without Doc Brown?
What use is the De Lorean without Doc Brown?

Naturally, the South Coast Slam featured a number of competitive events.

The main one was the Super Slam Showdown which attracted 105 competitors who played a single game on five out of the eight available machines.

Mike Parkins registers some additional players
Mike Parkins registers some additional players

Scores were recorded on player cards, and everyone had the opportunity to play a Do-or-Die game which replaced one of their previous scores. Current rankings were shown on a 40-inch LCD monitor.

The popularity of the tournament led to daunting-looking queues for some of the machines, but they were generally quite fast moving and nearly everyone got to play all their games during the qualifying period which ran until 4pm.

Once all the scores had been entered, the three highest scorers on each machine progressed to the play-offs. Where some players qualified more than once, fourth placed players were added until a total of 24 qualifiers were found. This resulted in the top four players on all eight machines actually making it through.

Players wait their turn to play
Players wait their turn to play

Those 24 Super Slam Showdown qualifiers were:

Super Slam Showdown qualifiers
Adam Thomson
Alain Boulieu
Andrew Foster
Andrew Shillabeer
CJ Brown
Craig Pullen
David Dutton 
Franck Bona
Graham Owen
Greg Mott
Jean-Philippe Passarieu 
Jim Lindsay
Justin Walker
Lukasz Romanowski
Mark Potter
Martin Ayub
Michel Dailly
Nathan Garwood 
Nick Marshall
Richard Rothwell-Jackson 
Stephane Swaenepoel
Thomas Evrenos
Tim Slow
Will Dutton 

They were then paired up by way of a draw to play best-of-three matches on machines of their choice. Each player chose one machine with a randomly selected machine chosen for them if it was a tie after two games.

The play-offs begin
The play-offs begin

The twelve survivors from the first round of play-offs were:

Super Slam Showdown quarter-finalists
Adam Thomson
Alain Boulieu
Andrew Shillabeer
David Dutton 
Greg Mott
Jean-Philippe Passarieu 
Lukasz Romanowski
Martin Ayub
Michel Dailly
Richard Rothwell-Jackson 
Thomas Evrenos
Will Dutton 

Another round of best-of-three matches saw the number remaining fall to six, with just one more win needed to reach the final.

Super Slam Showdown semi-finalists
Alain Boulieu
David Dutton 
Greg Mott
Lukasz Romanowski
Michel Dailly
Richard Rothwell-Jackson 

The penultimate round saw wins for Alain, Lukasz and Michel, so they went into the three-game final, while David, Greg and Richard played a single game to decide 4th-6th places.

The three finalists - Alain Boulieu, Lukasz Romanowski and Michel Dailly
The three finalists - Alain Boulieu, Lukasz Romanowski and Michel Dailly

In the final, each player could choose a machine on which to play a three-player game but the choice of play positions was up to the other players. The winner of the game scored 5 points, second place scored 2 points, and the third-placed player scored no points. Whoever had the most points after the three games would be the winner.

The first game was played on Alain's choice of Junkyard.

Alain starts the final on Junkyard
Alain starts the final on Junkyard

It proved to be a good choice for Alain, as he took the win with 16.7M to Lukasz's 10.6M and Michel's 4.4M.

So after one game, Alain had 5 points, Lukasz 2 points and Michel 0 points.

Next came Lukasz's choice of AC/DC.

Lukasz plays on the second machine in the final - AC/DC
Lukasz plays on the second machine in the final - AC/DC

After two balls it was relatively close, with Lukasz leading with 17.8M to Alain's 11.8M and Michel's 8.1M. But the third ball changed all that.

Spectators watch the final
Spectators watching the final

Lukasz had a blistering last ball and pushed his score up to an unassailable 112.7M. Alain got closest with his 24.2M, with Michel again in third on 9.9M.

So Alain and Lukasz both had 7 points from one win and one second place. Michel couldn't end up anything but third, but whoever finished highest in the third game between Lukasz and Alain would win.

That third machine was chosen by Michel and was Indianapolis 500.

Michel starts the last game of the final
Michel starts the last game of the final

As with the first two games, Michel chose his game wisely, putting up a third ball score of 529.5M. Lukasz was player two and came close to Michel on 444.9M. Alain only had 29M after his first two balls following a couple of unlucky early drains.

Could he claw his way back and overtake Lukasz's score to win the final?

Unfortunately his bad luck so far on Indianapolis 500 stayed with him, and he drained his third ball with a little over 30M on the scoreboard, giving the win to Lukasz who ended on 9 points. Alain was second on 7 points and Michel third on 5 points.

Alain and Lukasz shake hands at the end of the final
Alain and Lukasz shake hands at the end of the final

Tournament organiser Martin Ayub presented the specially-made trophies designed and built by Woodtech. In addition, Lukasz won a pair of high quality Bowers & Wilkins headphones.

Third place, Michel Dailly
Third place, Michel Dailly

Second place, Alain Boulieu
Second place, Alain Boulieu

First place, Lukasz Romanowski
First place, Lukasz Romanowski

Saturday was also the day of the Pinball Mania NBA Fastbreak Challenge run by the Northern Lights Pinball team. They brought three NBA Fastbreak games along, two of which were linked and used for the competition.

Dan Bradford and Aid Cooper play in the Pinball Mania NBA Challenge
Dan Bradford and Aid Cooper play in the Pinball Mania NBA Fastbreak Challenge

Thirty players competed in six groups of five, each representing one of the teams in the NBA. Everyone played a head-to-head game against the other four players in their group. When all the matches were over, the eight players with the most wins and the greatest points victories qualified for the knock-out rounds.

They were:

Pinball Mania NBA Fastbreak Challenge
Elliott Miles
Sverker Nordqvist
Will Dutton
Jim Lindsay
Lukasz Romanowski
Richard Rothwell-Jackson
John Bateson
Jean-Philippe Passarieu

Scores were shown on the projector screen
Scores were shown on the projector screen

Lukasz, Sverker, Will and Jim made it through to the semi-finals, and from those it was Lukasz and Will who made it into the final.

In that final, it was a clear win for Will Dutton who beat Lukasz by 61 points to 30. In the play-off, Sverker took third place with a win over Jim Lindsay by 46 points to 28. The top three players received their trophies from Northern Lights Pinball's Dan Hardy.

Third place, Sverker Nordqvist
Third place, Sverker Nordqvist

Second place, Lukasz Romanowski
Second place, Lukasz Romanowski

First place, Will Dutton
First place, Will Dutton

While all this was taking place, an even less conventional competition was running in the Psych Out tent thanks to organiser Ivan Durneen.

Competitors had to don kaleidoscopic glasses, pay their £1 entry fee, and play a game on Austin Powers. As if that wasn't bad enough, they were bombarded with flashing lights, lasers and loud music, while smoke assailed the nostrils to overload even more of their senses.

Inside the Psych Out tent - kaleidoscopic glasses were needed to play in the high score competition
Inside the Psych Out tent - special kaleidoscopic glasses had to be worn to play in the high score competition

The competition ran through to Sunday afternoon, when whoever had the highest score would win the Psych Out trophy.

All this took place on Saturday, and you too can take a look around the South Coast Slam 2014 on Saturday afternoon with our exclusive Eight Minute Tour video.

Although the South Coast Slam officially closed at 6pm each day, on Saturday evening there was a special VIP evening session for those purchasing a £10 pass. This allowed unlimited play from 7pm until midnight without all the crowds and with the addition of masses of Dominos pizzas delivered around 8pm.

There was also a fun AC/DC competition run by Craig Pullen using the five AC/DC machines present at the Slam.

The AC/DC competition
The AC/DC competition

The machines were set to one ball per game and five players started playing simultaneously, all choosing the same song. Whoever kept playing for the longest won the round, so no cradling or trapping of the ball was allowed.

After the qualifying rounds, a semi-final and a final, the winner was Mark Potter who took home a little something for his troubles.

AC/DC Competition winner, Mark Potter
AC/DC Competition winner, Mark Potter

Having closed at midnight, the show re-opened at 11am on Sunday, which was also the start time for the day's main tournament.

The Not The Welsh Classic, But The Dave Rolfe Memorial Classic That's So Classic It's Classic, Classic was run by Nick Marshall and Kate Morris and took a similar format to the previous day's Super Slam Showdown, with eight machines and the top three scorers on each going through to the play-offs.

The Not The Welsh Classic, But Dave Rolfe Memorial Classic That's So Classic It's A Classic, Classic
The Not The Welsh Classic, But The Dave Rolfe Memorial Classic That's So Classic It's Classic, Classic tournament

The titles used were Circus, Skateball, Mousin' Around, Robocop, Taxi, Back to the Future, High Speed and Phantom of the Opera.

Dave and Alain play in Sunday's tournament
Dave and Alain compete in Sunday's tournament

Players could play four games of their choice from the eight machines with a single entry. Up to two entries could be purchased at £5 ($8.40, €6) each, and no individual machine could be played more than twice in total.

Scores being recorded on Robocop and Taxi
Scores being recorded on Robocop and Taxi

The 24 qualifiers were:

Not The Welsh Classic, But The Dave Rolfe Memorial Classic That's So Classic It's Classic, Classic qualifiers
Alain Boulieu
Andrew Foster
Aron Makkai
Craig Pullen
Daniel Bradford
Dave Willcox
David Blake
David Dutton
David Mainwaring
Greg Mott
Helmut Langenbruch
Ivan Miles
Jean-Philippe Passarieu
Kate Morris
Lukasz Romanowski
Martin Ayub
Michel Dailly
Nick Marshall
Peter Blakemore
Sverker Nordqvist
Terry Sullivan
Tim Thornton
Tony Smith
Will Dutton

The top scorers on each machine earned a bye through the first round of play-offs. They were: Andrew Foster, Kate Morris, Martin Ayub, Peter Blakemore, Sverker Nordqvist, Terry Sullivan, Tim Thornton and Will Dutton.

The remaining 16 played a single game in four groups of four on randomly selected machines. The top two scorers from each group - eight in total - went into the quarter finals to meet the eight top qualifying round scorers.

The eight winners from those matches went into the semi-finals, from which the four finalists were decided.

Organiser Nick Marshall reads out the names of the finalists
Organiser Nick Marshall reads out the names of the finalists

Those four were:

Not The Welsh Classic, But The Dave Rolfe Memorial Classic That's So Classic It's Classic, Classic finalists
Andrew Foster
Peter Blakemore
Sverker Nordqvist
Will Dutton

The final consisted of three games on pre-selected machines. After each game the lowest scoring player dropped out.

The first game was played on Phantom of the Opera.

Peter plays Phantom of the Opera in the final
Peter plays Phantom of the Opera in the final

Will Dutton was the lowest scorer and so ended up in fourth place. Play then moved on to Taxi.

Sverker on Taxi
Sverker on Taxi

Sverker Nordqvist was eliminated in this round and ended third. The final match was then held on High Speed between Peter Blakemore and Andrew Foster.

Peter and Andrew with the final machine
Peter and Andrew with the final machine

There were no big scores set in the final, and after their second balls there was little to separate the two finalists, with Andrew on 252K to Peter's 304K.

Andrew recovered a little on his third ball to end his game on 386K, leaving Peter needing just 83K to win.

But it was not to be, as a quick drain on Peter's third ball saw him finish on 319K, making Andrew the winner.

In the play-off for 5th-8th place on Mousin' Around, Lukasz Romanowski won to end up 5th, Alain Boulieu ended 6th, Martin Ayub was in 7th place and Nick Marshall 8th.

The trophies were then awarded by organiser Kate Morris.

Third place, Sverker Nordqvist
Third place, Sverker Nordqvist

Second place, Peter Blakemore
Second place, Peter Blakemore

First place, Andrew Foster
First place, Andrew Foster

Once the tournament presentations were over, it was time for the awards to the winners of the high score competitions being run on AC/DC and X-Men, and the Psych Out competition.

The high score competitions were run on AC/DC Back in Black and X-Men Wolverine which were set up in the tournament area.

Wayne plays AC/DC Back in Black
Wayne plays AC/DC Back in Black

The trophies were presented by Slam organisers Will Barber and Ivan Durneen.

Nick Marshall won the AC/DC high score competition on Saturday
Nick Marshall won the AC/DC high score competition on Saturday

Wayne Johns won the X-Men high score competition on Sunday
Wayne Johns won the X-Men high score competition on Sunday

Lukasz Romanowski won the AC/DC high score competition on Sunday
Lukasz Romanowski won the AC/DC high score competition on Sunday

Andrew Foster won the Psych Out high score competition
Andrew Foster won the Psych Out high score competition

Next there was an award for best machine of the show which went to Stan Simpson for his heavily modded AC/DC Premium.

While at the show, Stan's AC/DC had fluorescent protectors from Freddy's Pinball Parts fitted under various playfield plastics
While at the show, Stan's AC/DC had yellow-glowing fluorescent protectors from
Freddy's Pinball Parts
fitted under various playfield plastics

Stan receives his Best Machine award
Stan receives his Best Machine award

Then came the charity raffle draw.

The number of prizes had increased as the show progressed and eventually extended across two tables.

The prizes in the charity raffle
The prizes in the charity raffle

Will explains how the raffle prizes will be drawn
Will explains how the raffle prizes will be drawn

Ticket holders wait to see if they have won
Ticket holders wait to see if they have won

The first draw was for the Indiana Jones pinball, and the ticket was selected by 23-month-old Louis Eaton.

The winning ticket for the Indiana Jones pinball is drawn
The winning ticket for the Indiana Jones pinball is drawn

The winner was Andy Kemp
The winner was Andy Kemp

Andy then drew the ticket for the Indiana Jones video game
Andy then drew the ticket for the Indiana Jones video game...

...which was won by Dan Wallace
...which was won by Dan Wallace

The raffle continued for another half hour until all the prizes had been claimed. Anyone not present at the draw had a prize picked for them.

The Slam then remained open for another hour until the hall officially closed to the public at 6pm. Unlike some shows, the machines remained set up in the hall and playable by the public until closing time.

Then it was time to start packing them away and transporting them out of the hall into the waiting vehicles lined up around the building. For the organisers this process continued through Monday, while the last of the videos didn't leave until Tuesday.

Time to go!
They've got to go back

If there was ever any doubt about the popularity of the South Coast Slam, the number of visitors and competitors blew those away, while the two year wait only served to make regulars anticipate the weekend even more.

Although there was no one special guest flown in from the US, there were plenty of well-known pinball faces at the show, and the money saved will help bolster the sum donated to charity once all the calculations have been made.

Holding the Slam on Easter weekend necessarily increased costs for everyone, but also put everyone in a holiday mood and gave many participants an extra day to prepare (and another to recover).

Even then, with all the tournaments, competitions and machines to enjoy, there's never enough time to socialise and catch up with everyone you want to see.

There's only one solution - let's do it all over again next year.


Like this page? Share it with your Facebook friends: