TEXAS PINBALL
FESTIVAL 2013


Date: March 15th - 17th, 2013
Location: Hilton Anatole, 2201 N. Stemmons Freeway, Dallas, TX 75207, USA

Welcome to our coverage of this year's Texas Pinball Festival at its new home at the Hilton Anatole, on the outskirts of Dallas.

The Hilton Anatole - Home of the Texas Pinball Festival 2013
The Hilton Anatole - Home of the Texas Pinball Festival 2013

The hotel is huge. The tower you see above is just a part of the overall complex which stretches in all directions. The show was being held in the Trinity Ballroom which was a good five-minute walk from the hotel's entrance at the base of the tower.

This way to the TPF
This way to the TPF

Into one of the atriums in the hotel
Into one of the atriums in the hotel

Then walk all the way into the distance on the left
Then walk all the way into the distance on the left

Down some more corridors until you arrive at the Trinity Ballroom
Down some more corridors until you arrive at the Trinity Ballroom

The Trinity Ballroom is a 45,000 square feet single hall which was still being set up when we arrived.

Inside the Trinity Ballroom
Inside the Trinity Ballroom

One chap had the right idea to cover the long distances around the hotel.

Someone getting their skates on
Someone getting their skates on

If you had a Segway, it was probably worth bringing it along.

The first thing you encountered inside the hall was the registration desk, where pre-paid passes could be collected, and on-the-day tickets purchased.

The entry desk
The entry desk

TPF merchandise was available
TPF merchandise was available

Then you noticed the lines of chairs for the players taking part in the tournaments. When these pictures were taken on Friday afternoon these were empty, but they became far busier come Saturday.

Seating for the waiting competitors
Seating for the waiting competitors

Plaques for the tournament winners
Plaques for the tournament winners

Tournament play got underway early on Friday, even before the rest of the show opened.

Tournament players on Friday
Tournament players on Friday

There was an impressive line-up of tournament machines. At the far end are four The Avengers Pros.

The Avengers Pro machines
The Avengers Pro machines

Then come five The Avengers Limited Edition models - four Avengers variants and one Hulk.

The Avengers Limited Editions
The Avengers Limited Editions

Next to them are two AC/DC Premiums and then two The Wizard of Oz standard edition machines.

The Wizard of Oz and AC/DC
The Wizard of Oz and AC/DC

Several other machines were also in the tournaments, but at the other end of the line are four Grand Slam machines, used in a Friday night baseball-themed tournament.

Quadruple Grand Slams
Quadruple Grand Slams

The show was still under construction as this report began, and hadn't yet opened to the general public. So most of the games were not powered yet and many of the stands not fully built.

However, it was good to see the return of the classic Stern machine line-up.

The left half of the row
The left half of the row

The right half of the row
The right half of the row

Gerry Stellenberg, Brandon Nuss and Dennis Nordman were here to promote the P3 pinball platform, and unveil Dennis's game for the system; Lexy Lightspeed - Galaxy Girl.

Geryy and Dennis discuss the design of Dennis's game
Gerry and Dennis discuss the design of Dennis's game

We had the full exclusive on the game, the character of Lexy, and many more developments for the P3 in our companion report available here.

Dennis's game is called Lexy Lightspeed - Galaxy Girl
Dennis's game is called Lexy Lightspeed - Galaxy Girl
Check out our exclusive article all about it

Elsewhere in the hall, this Pinball 2000-style HyperPin 2125 video pinball with two screens was an eye-catcher.

The HyperPin 2125
The HyperPin 2125

There's even a Zizzle version.

The HyperPin's baby brother
The HyperPin's baby brother

Talking of video, the larger floor area allow many more video games into the show, along with a few more video-focused vendors. Here's one row of classic games.

Classic videos games
Classic videos games

Here's a full list of the pinballs, video and other games available to play.

Tournament Machines
AC/DC Pro
AC/DC Pro
Blackout
Fireball
Grand Slam
Grand Slam
Grand Slam
Grand Slam
King of Diamonds
Neptune
Spectrum
Superman
Avengers, The: LE (Avengers)
Avengers, The: LE (Avengers)
Avengers, The: LE (Avengers)
Avengers, The: LE (Avengers)
Avengers, The: LE (Hulk)
Avengers, The: Pro
Avengers, The: Pro
Avengers, The: Pro
Avengers, The: Pro
Wizard of Oz, The
Wizard of Oz, The

Free Play Machines
300
AC/DC LE Back in Black
AC/DC Premium*
Aces & Kings
Addams Family, The
Addams Family, The
Addams Family, The
Addams Family, The
Addams Family, The
Ali
Alien Poker
Andromeda*
Apollo 13
Asteroid Annie & the Aliens
Atlantis
Attack from Mars
Attack from Mars
Austin Powers
Avengers, The: LE (Avengers)
Avengers, The: LE (Avengers)
Avengers, The: LE (Hulk)
Avengers, The: LE (Hulk)
Avengers, The: Pro
Avengers, The: Pro
Avengers, The: Pro
Bank-a-Ball*
Banzai Run
Barracora
Batman Forever
Baywatch
Beat Time
Big Bang Bar
Big Top
Big Valley
Black Knight 2000
Black Knight 2000
Black Pyramid
Bobby Orr Power Play
Bobby Orr Power Play*
Bow and Arrow
Bram Stoker's Dracula
Bram Stoker's Dracula
Bride of Pinbot, The Machine
Bride of Pinbot, The Machine
Bronco
Bronco
Captain Fantastic and the Brown Dirt Cowboy
Captain Hook
Centaur
Cetaur 2
Checkpoint
Classy Bowler
Comet
Coney Island
Cosmic Gunfight
Creature from the Black Lagoon
Cybernaut*
Cyclone*
Demolition Man
Demolition Man
Derby Day
Doctor Who
Doctor Who
Doctor Who
Dodge City
Dr. Dude
Dragon
Dragon Fist
Earthshaker!
Eight Ball Deluxe
Elvis
Empire Strikes Back, The
F-14 Tomcat
F-14 Tomcat
F-14 Tomcat
Fire!
Fireball 2
Fireball Classic
Fireball Classic*
Firepower
Firepower
Flip a Card
Flip Flop
Force II
Full House
Funhouse
Future Spa
Future Spa
Galaxy
Gamatron
Gamatron
Genesis
Gilligan's Island
Gold Strike
Golden Bells
Gorgar
Gorgar
Granny and the Gators
Happy Clown
Haunted House
Heat Wave
Hercules
High Score Pool
High Speed
High Speed
High Speed 2 - The Getaway
High Speed 2 - The Getaway
High Speed 2 - The Getaway
Hi-Lo Ace
Hot Tip
Incredible Hulk, The
Indiana Jones
Indiana Jones
Iron-Man
Johnny Mnemonic
Jokerz!
Joust
Jungle King
Jurassic Park
Kiss
Kiss
Laser War
Last Action Hero
Last Action Hero
Last Action Hero
Last Action Hero*
Lord of the Rings, The
Lord of the Rings, The
Lord of the Rings, The
Lost World
Madison Square Gardens
Mars - God of War
Mary Shelley's Frankenstein
Masquerade
Mata Hari
Medieval Madness
Meteor
Meteor
Meteor
MIBS
Millionaire
Monopoly
Monopoly
Monopoly
Monte Carlo
Motordome
NBA
Night Moves
Night Rider
Nine Ball
Nip-It
No Fear
Nugent
Old Chicago
Orbitor 1
P3
P3
Paradise
Paragon
Party Zone, The
Pinball
Pinball Pool
Pinbot
Pinbot
Pirates of the Caribbean
Pirates of the Caribbean
Playboy (Bally)*
Playboy (Stern)
Police Force
Popeye Saves the World
Pot O' Gold
Pro-Football
Red Baron*
Revenge from Mars
Revenge from Mars
Revenge from Mars
Revenge from Mars
Ripleys Believe it or Not!
River Boat
Ro Go
Rocket
Rollercoaster Tycoon
Rollergames
Rolling Stones, The (Bally)
Rolling Stones, The (Bally)
Royal Guard
Safecracker
Scared Stiff
Scorpion
Scorpion
Seawitch
Seawitch*
Shadow, The
Silverball Mania
Silverball Mania
Simpsons Pinball Party, The
Sinbad
Six Million Dollar Man
Six Million Dollar Man
Slugfest
Sorcerer
South Park
Space Shuttle
Space Station
Spider-Man
Spider-Man
Spin-a-Card
Spot-a-Card
Square Head
Star Gazer
Star Trek - The Next Generation
Star Trek - The Next Generation
Star Trek (Bally)
Star Trek (Bally)
Star Trek (Bally)
Star Trek (DE)
Star Trek (DE)
Star Wars (DE)
Star Wars Episode 1
Stargate
Stars
Starship Troopers
Stellar Wars
Stingray
Strike Zone
Strikes & Spares
Strikes & Spares
Super Mario Bros.
Surf Side
Suspense
Swords of Fury
Tales of the Arabian Nights
Tales of the Arabian Nights
Taxi
Taxi*
Team One*
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles
Terminator 2
Theatre of Magic
Theatre of Magic
Time Machine
Toledo
Tommy
Tommy
Tommy
Transformers Pro
Transformers Pro
Tri Zone
Trident
Tron LE
Tron LE
Tron LE
Tron Pro
Tron Pro
Tron Pro
Tron Pro
Twilight Zone
Twilight Zone
Twilight Zone
Twister
Varkon
Viper Night Driving
Viper Night Driving
Wheel of Fortune
Wheel of Fortune
Whirlwind
Whirlwind
Whirlwind
Whitewater
Whitewater
Whitewater
Wild Life
Wizard of Oz, The
Wizard!
World Cup Soccer
World Cup Soccer
X-Men Pro
X's & O's
X's & O's

Video Games
Asteroids
Battletoads
Blasteroids
Bubbles
Centipede
Centipede
Conquest
Crystal Castles
Donkey Kong
Galaga
Galaga
Galaga
Galaga
Golden Tee
Gun Fight
Gun Fight II
Hang-On
HyperPin 2125
Joust
Major Havoc
Mini-HyperPin
Moon Patrol
Mr. Do
Ms. Pac-Man
Ms. Pac-Man
Multi 1980's
Multicade
Neo-Geo cabinet
Neo-Geo cabinet
Omega Race
Pac-Man
Pac-Man
Rampage
Revolution-X
Robotron 2084
Rygar
Smash TV
Star Fire
Star Trek Voyager
Star Wars
Star Wars
Star Wars Trilogy Arcade
Super Hang-On
Super Mario Bros.
Tempest
Time Pilot
Track & Field
Tron
Tron
UN Squadron
Virtua Fighter
X-Men
Yie-Ar Kung Fu

That makes a total of 304 pinballs and 53 video games. In addition three skill games were available to play in the hall; Climber, Ice Cold Beer, and Speed Shift.

On the vendor stands, Gene Cunningham had new Creature from the Black Lagoon holograms, although this looked like it used the simpler and cheaper lenticular process rather than being a true hologram.

The Creature - in 3D
The Creature - in 3D

Third Dimension Concepts had some interesting modes on display, in particular the leg covers and toppers on these pinballs.

Apollo 13 and Tron
Apollo 13 and Tron

Tony at Great Lakes Modular had a new Twilight Zone lamp board which includes the LED flasher for the lock and GUM-BALL inserts.

The new TZ door lamp board
The new TZ door lamp board

Next door to Tony, Rob Anthony was showing his replacement non-volatile (NV) RAM chips which eliminate the need for back-up batteries and the danger of damage from battery leakage. Rob is taking pre-orders for these now.

Rob with his NVRAM mod
Rob with his NVRAM mod

If you're after something a little flashier(!), then there was a great selection of neons available from John Vorwerk at Pinball Gameroom.

Lots of neon
Lots of neon

As part of their much larger collection, Elevation Games had put together a line-up of machines to showcase the ColorDMD displays. All the game versions were there, including their latest release, Whitewater.

ColorDMD's Whitewater
ColorDMD's Whitewater

More from the ColorDMD's Whitewater
More from the ColorDMD's Whitewater

Next to the Whitewater was a Twilight Zone used to showcase the new ColorDMD upscaling effect. This produces a monochrome image and removes the dot effect by interpolating the spaces between original dots to create a contiguous block with smooth diagonals. You can see the effect it produces here:

The ColorDMD Sigma system in action

You can take a look around the Texas Pinball Festival 2013 with our exclusive Ten Minute Tour video.

Our Ten Minute Tour

Both the videos above are made in full 1920x1080 high definition, so make sure you select the full HD quality and click on the icon at the bottom right to view it full screen and enjoy the best quality.

Day two began at 8am with a small swap meet in parking lot 4 in front of the hotel.

The swap meet
The swap meet

Whole machines and project games were for sale
Whole machines and project games were for sale

As well as assorted arcade parts
As well as assorted arcade parts

There was a flurry of excitement as a large trailer turned up.

But what's inside?
But what's inside?

A crowd gathered in the expectation of some great deals to be had. However, the driver couldn't find the key to the padlock to open the trailer. Then, when he finally did open it, the only item inside was a solitary Lethal Weapon 3 game.

No fabulous deals here
No fabulous deals here

The next item on the agenda is the start of the show at 10am, which is followed by the first seminar of the day at 11pm.

The seminars began with Jersey Jack Pinball. Jack Guarnieri couldn't be there in person, so the company was represented by Butch Peel and Eric Meunier, with Jack using Skype to call in.

Butch and Eric spoke about their respective roles at the company and how they started in the games business, before showing a promotional video shot during the company's open house just before Christmas 2012 when buyers of The Wizard of Oz were invited to visit the factory.

Eric Meunier and Butch Peel
Eric Meunier and Butch Peel

Butch showed a slide-show of the factory and the various JJP employees in the back office and on the factory floor. Then he showed the many iterations of the playfield design and layout, highlighting how various features, inserts and names changed over the months of development.

One of the images showing how the playfield used to look
One of the images showing how the playfield used to look

Then Butch showed the audience some of the work he has been doing on the game manual for The Wizard of Oz. He said the manual will use US Legal-sized paper and be ring-bound, so it can open fully to provide drawings on one page and information on the facing page.

He showed the Autocad file of the playfield and the Excel spreadsheet of all its component parts which he then takes into InDesign for the page layout.

Jack then made an appearance on the big screen, talking about his time at the Enada show in Italy, from which he had just returned.

Jack calls in via Skype
Jack calls in via Skype

Jack reiterated how the company will be shipping their first games to private customers this month and they are committed to providing feature-complete machines. He said they had $4.5 million of parts in the factory.

He thought the biggest thing he had learned was that, when it comes to pinball, everything takes much longer and costs far more than everyone tells you it will. Jack said his efficiency expert said they were theoretically capable of making 60 games a day, but he thinks it's more more realistic to start with 10-15 a day.

Asked what the game's theme would have been if The Wizard of Oz hadn't been available, Jack replied he was seriously thinking about The Three Stooges, but right now he's thinking about future licences, one of which is a movie title, another is a music theme and he wouldn't talk any further about the third potential licensed title.

Jack was asked if the topper we have seen so far is the final version. Jack reached down to the side of his desk and picked up a new design for the Emerald City Limited Edition model. The topper we've seen before will be used on the regular model.

Jack holds up the new Limited Edition topper to show the audience
Jack holds up the new Limited Edition topper to show the audience

Here's a higher-quality image of the new topper
Here's a higher-quality image of the new topper

Audio Click here to play the MP3 of the seminar, or right click to download the file. You can also use the player below to play it within this page.
 

Get the Flash Player to hear this audio clip.

Then at 1pm it was George Gomez's seminar.

George Gomez
George Gomez

He began by talking about his childhood experiences getting acquainted with Marvel comics and how he liked the real-world references. Then, turning to The Avengers, he said his role at the company puts him in a different position where he is not supposed to be designing games, and maybe The Avengers is his last design.

He said he really wanted to get the model out in time for Christmas, but that proved to be very difficult and resulted in a number of issues with those games, which are being addressed through updates and service packs.

George spoke about some of the design changes which were made to The Avengers, such as an original underground Loki lock, the H-U-L-K targets were originally standups which were attached to, and lifted with, the Black Widow ramp. There was also a kickout below the Nick Fury target which fired the ball at the Tesseract spinner, but was taken out as it slowed the game down too much.

George points out the elements removed from The Avengers
George points out the elements removed from The Avengers

He said with The Avengers he wanted to break out of his 'signature' design elements, such as the 'fan' design for which he is known, something he thinks he achieved. He addressed criticisms about the inability to see the inlane inserts and apologised for it, saying he didn't personally find it a problem, but appreciates others do. He also talked about the ramp construction method he prefers, saying it isn't done because it is cheaper, but because it allows much more precise control over the thickness and the artwork on them.

George then turned to the game's speech, saying they didn't have the money to get the movie's actors record samples, but they also didn't want to be restricted by the movie's storyline so could make the characters talk about the game's plot rather than the movie's. He also showed a number of alternate backglass/translite designs which never made it to production, although he said the company might make them available as after-sales mods.

Talking about the game development, he said at Stern they use a high-speed camera to record the gameplay to see what the ball is doing if there are any problem areas. That was, he said, how they diagnosed the problem some people were having shooting the Black Widow ramp.

George shows how The Hulk was created
George shows how The Hulk was created

The Pin - the consumer version of their full-size games - was George's next topic. He described taking the games to the CES show and how the company's stand was mobbed eight hours a day, and the dozens of interviews he and Gary Stern had gave to the world's media.

Asked about technological developments in Stern games, George said soon we will see new board sets, new displays and new cabinet construction, with the new boardset will be the most powerful pinball control system by far. Even so, he said they are committed to mechanical action pinball with the focus on what happens under the glass.

Audio Click here to play the MP3 of the seminar, or right click to download the file. You can also use the player below to play it within this page.
 

Get the Flash Player to hear this audio clip.

At 2:30pm it was Steve Ritchie's seminar.

Steve Ritchie
Steve Ritchie

Steve's presentation began with a slideshow of images from his many years designing pinballs for Atari, Williams and Stern, and traveling the world meeting pinball enthusiasts.

He spoke about steps Stern Pinball are taking to try to improve the quality and reliability of their games and the component parts.

He then talked about working with Lyman Sheats, describing his skills in both playing and designing rules, along with his input and collaboration on the design of the games.

Steve talking about working with Lyman
Steve talking about working with Lyman

Steve then gave a photographic tour of the Stern Pinball factory and the people working there. He said they are expanding the offices (something seen in our Pinball Expo report), creating more space for Engineering and moving the back office staff into the new accommodation. He also introduced the recent additions to the team, including Tom Kopera and Greg Freres. He said Tom is working on mechanical devices for Steve's next game.

Steve said his next game is the most ambitious game he's ever designed for Stern, and he will be working flat out on it for the rest of the year. He said it will probably use Stern's new control system - he needs the system's capabilities and will be in trouble if the game doesn't use it.

In reply to a question about whether he would ever make another widebody, Steve said absolutely not. He said the geometry of a widebody doesn't suit his design style and the additional cost isn't reflected in the earnings.

Steve was also asked about the new code for AC/DC. He said the new Radio mode is awesome, and there will probably be two more updates, but Lyman is writing it in his spare time since he's working on a different game now. But the first update shouldn't be too far away.

Steve revealed his voice will appear in his next game, but only in a minor role and he wants to move away from the Devil voice he used in AC/DC and the focus of the vocal work should be elsewhere.

Asked if the new control system will lead to an increase in price, Steve replied he didn't see why. The price of all pinball parts increase constantly he said, but that shouldn't be related to the new system.

Talking about the new companies making pinball, Steve said he thought competition is good and has caused Stern Pinball to raise their game.

Audio Click here to play the MP3 of the seminar, or right click to download the file. You can also use the player below to play it within this page.
 

Get the Flash Player to hear this audio clip.

At 4pm it was time for Alan Lewis's seminar about fixing inserts and scanning playfields and backglasses without using a scanner.

Alan Lewis
Alan Lewis

But he began by talking about a method to restore yellowed pinball plastic pieces, using a homemade mix of hydrogen peroxide and OxyClean. Alan said the reason for the yellowing is a fire-retardent chemical used in the production breaking down and turning yellow or brown.

The method for removing the yellowing is detailed at: retrobright.wikispaces.com

Alan then moved on to scanning playfields or backglasses using a camera. His basic steps involve getting a measuring device such as a printed grid of known size, fixing and sizing the image in a photo editor, followed by cropping and printing.

Alan explaining how to use the grid
Alan explaining how to use the grid

Alan discusses the different type of decals papers and made a recommendation Papilio decal paper available from TexasCraft.com.

Then Alan moved on to the second subject of his seminar - repairing inserts. Alan said he has moved away from filling sunken inserts and now recommends removing them, sanding them flat, and then reinserting them, due to the danger of sanding the surrounding artwork and the way the repair can be done much faster.

Alan showed a video to show how easy it is to remove, sand down and re-glue an insert, before talking about the merits of inkjet printing versus laser printing of decals.

Audio Click here to play the MP3 of the seminar, or right click to download the file. You can also use the player below to play it within this page.
 

Get the Flash Player to hear this audio clip.

At 5:30pm, the seminar hosted by Gerry Stellenberg and Dennis Nordman began, where they spoke about the latest developments to the P3 pinball platform and the themes of the two games to be included with purchase of the system.

Gerry Stellenberg
Gerry Stellenberg

You can read all about them in our exclusive article, but for attendees at the seminars, Gerry began by looking at how the pinball landscape has changed since 2009. He suggested the P-ROC system has helped make pinball manufacturing more achieveable.to a large number of custom and small-scale makers.

Gerry warned that continuing to build machines the same way they were 20-30 years ago means pinball will not achieve the continued growth of the past few years.

He said the P3 platform addresses the issues of new technology advancing gameplay, the space requirements of owning multiple games, and the reliability of machines. To demonstrate this, Gerry showed the boards used in the game; the driver boards mounted next to the components; the RGB LED driver, and the switch matrix board - all daisy-chained together.

The software and individual game code is open-source, allowing owners to write their own games and modify existing games (unless they are licensed themes, where the licence owner may not allow that).

Gerry extolled the ease of cleaning with the top side major components unscrewing and lifting off, before moving on to look at the lower cost per game compared to other pinball manufacturers.

Gerry with the floating flippers and slingshots
Gerry with the floating flippers and slingshots

He said the company had taken the opposite approach of other pinball makers who come up with a theme and take pre-orders before anyone sees if the company can even make a machine. He said Multimorphic has made operational machines first to prove the technology before deciding on themes.

Then the options available to buyers were explained such as different cabinet finishes and backbox designs.

Dennis Nordman then took to the stage and spoke about his game and the theme he chose. Originally the hero was male and called Flash Lightspeed, but Dennis realised the game really needed a hot space chick, so Flash became Lexy Lightspeed - Galaxy Girl. He outlined the plot - the heroine crashes on Earth and has to collect the parts needed to re-build her ship.

Dennis Nordman
Dennis Nordman

Dennis talked about the look of the game, and how he wanted to incorporate the '50s/'60s style of UFO and spaceship markings, with red/yellow and chrome trim.

Gerry then returned and talked about the second game - Cosmic Cart Racing, a galactic version of video cart racing games. So far no art development work has taken place on the second game, with all the resources focusing on Lexy Lightspeed - Galaxy Girl.

In a question and answer session after the Multimorphic seminar. Dennis revealed that it was 99.9% certain Stern Pinball would be making a run of Whoa Nellie! Big Juicy Melons games.

Audio Click here to play the MP3 of the seminar, or right click to download the file. You can also use the player below to play it within this page.
 

Get the Flash Player to hear this audio clip.

The final seminar featured Randy Perlow of ColorDMD who was at the TPF to update the audience on the latest products and ideas in development.

Randy Perlow
Randy Perlow

He began though by outlining the company's history, with their first product released less than a year ago. He explained the benefits of the ColorDMD and how the ColorDMD system improves on the presentation while preserving gameplay without modifying the machine's hardware or software.

Randy said they sub-contract most of the component parts, but the final assembly and product support takes place in San Clemente, California.

Until now, there were four machines catered for - Attack from Mars, Medieval Madness, The Addams Family and Star Trek - The Next Generation. The latest version to be released is shown above in this report; Whitewater.

Randy recounted how he got involved in pinball and the people he met throught the Orange County Pinball League who inspired him to come up with a project which could enhance existing games with a mod which looks like it was always intended.

Randy detailing the project's timeline
Randy detailing the project's timeline

He explained how the ColorDMD system works in conjunction with the method used by the game to send the dot matrix data, and some of the challenges he faced in getting it to work.

After receiving lots of positive feedback and overcoming many of the obstacles, he showed the prototype at the Pacific Pinball Expo and Pinball Expo towards the end of 2011.

Then Randy described some of the challenges they had colouring non-predictable display frames and the sprite-tracking system he implemented to overcome the limitations of the original colouring system used on Attack from Mars.

Finally, Randy spoke about his new ColorDMD Sigma project which upscales the dot matrix data and interpolates it to smooth diagonal lines and remove the dot effect altogether. This can then be displayed in one of 48 colours, or white. You can see the effect earlier in this report.

Audio Click here to play the MP3 of the seminar, or right click to download the file. You can also use the player below to play it within this page.
 

Get the Flash Player to hear this audio clip.

That concludes Saturday's seminars.

We returned to the main hall for the rest of the evening to conclude our machine count and check on the progress of the tournaments.

The number of tournaments running was admirable, but it did lead to a lot of confusion about what they all were and which machines they involved.

In previous years the qualifying had continued late into the night with the qualifiers only declared at midnight, so it was somewhat disappointing to be told in the seminars room that qualifying had finished earlier and we'd missed out.

However, as it turned out, there had been a number of technical problems during the day which meant qualifying had been extended, only we didn't know. That extension resulted in an incredibly late finish. We finally exited the hall around 3:20am, and the tournaments were a long way from finished.

The tournament area at 3:20am
The tournament area at 3:20am

Play continued until nearly 7am, before picking up again at 10am, with little chance of more than a couple of hours of sleep for the competitors. Suddenly, missing out on qualifying didn't seem so bad.

When play did resume, it took another 7 hours before the main tournament - the Texas State Pinball Championship - was decided.

In the final it was victory for Trent Augenstein, with Kevin M in second place and Adam M in third. All three won plaques and cash prizes, with $750 for first place.

Texas State Pinball Championship winners:
Texas State Pinball Championship winners:
Adam M (3rd), Trent Augenstein (1st), Kevin M (2nd)

Trent made it a profitable weekend, winning the Classic Tournament's A Division, and the Texas Shootout A Division.

As the show drew to a close it was time for the presentation of awards for the best-in-show and draws for the main raffle prize of a The Avengers Pro and the free Multimorphic P3 machine.

The best-in-show award winners were:

  • Best antique pinball machine - Rocket from Keith Holbrook

  • Best 1960s pinball machine - Flip-a-Card from Ken Head

  • Best 1970s E-M pinball machine - Strike Zone from Craig Manning

  • Best 1970s soild state machine - Hercules from Elevation Games

  • Best 1980s machine - Sorcerer by Scott Martin

  • Best 1990s pinball - Whitewater from Craig Cheatham

  • Best modern pinball - Big Bang Bar from Michael Flanagan

  • Best original pinball machine - Pistol Poker from Pinballz Arcade, Austin

  • Best restored machine - Space Station by Keith Holbrook

  • Best custom machine - Spider-Man from Brent Lane

  • Best classic Stern - Stingray from Brian Morrison

  • Best video game - Donkey Kong by Rusty/Shelley Nunalee

  • Best machine in Texas - Varkon from Elevation Games

Then it was time for the draw for the free P3 machine. Multimorphic's Gerry Stellenberg presided as the winning entry was drawn from all those collected during his seminar the previous day.

Gerry reads out the winner's name
Gerry reads out the winner's name

The P3 was won by Tim Eubanks from Arkansas who will receive his game when it goes into production, which is expected to be early next year.

Finally, the draw for the main prize in the Red Cross raffle was made. Prizes had been awarded every hour since the show officially opened, with the winners' names shown on a board at the front desk.

The hourly draw winners
The hourly draw winners

The main prize was a new-in-box The Avengers machine.

The winning ticket for the main prize is drawn
The winning ticket for the main prize is drawn

Josh Thomson confirms his was the winning ticket
Josh Thomson confirms his was the winning ticket

Josh with his prize
Josh with his prize

The grand prize award brought this year's Texas Pinball Festival to a close.

The new venue was a definite improvement with far more space, better cooling and less noise than the previous location. This allowed for a wider range of machines and vendors, with the number of machines making it easy to find a vacant machine to play. The distance from the hotel rooms might have been a problem for some, as could the lack of dining facilities in the area surrounding the hotel, for those times when you didn't want to pay $17 for a burger. But this is a business-class hotel and so prices are set accordingly, and if you had a car there were plenty of dining options just a few minutes away.

The return of the classic Stern line-up was greatly appreciated and the overall selection was impressive. It was especially nice to be able to play with plenty of space between the rows for people to pass easily.

The seminars also enjoyed more space, although the remote location of the seminar room from the main hall and the lack of signage could have meant they were overlooked by some visitors.

The tournaments suffered a number of unfortunate mishaps and perhaps some unwise choices of machines, resulting in the bizarre sight of competitors playing through the night in order to get their matches completed in time. Hopefully those problems will be addressed in time for next year and the mass of competitive events simplified to make then easier to understand and to manage.

Overall though, the Texas Pinball Festival just keeps getting bigger and better, with its new home providing space for even more expansion. 2014's show should be a real treat.


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