TEXAS PINBALL
FESTIVAL 2015


Date: 27th - 29th March, 2015
Location: Embassy Suites, 7600 John Q. Hammond Dr., Frisco, TX 75034, USA

Last year's first Texas Pinball Festival held at the Embassy Suites in Frisco was so well received, the team had no hesitation in returning to the same venue in 2015.

The Embassy Suites & Convention Center, Frisco
The Embassy Suites & Convention Center, Frisco

The upscale hotel is located next to the Dr. Pepper Ballpark and the Stonebriar Center shopping mall. There are numerous shops and large stores in the vicinity, providing suitable distractions for non-pinball playing partners.

Pre-registered visitors could collect their show packs from the business centre just outside the main entrance, while on-the-day registration was handled just inside the hall. Entry cost $25 ($15 for kids) for the Friday session, $35 ($25) for Saturday and $20 ($10) for Sunday. A $60 ($35) weekend pass covering all three days was also available, while discounted tickets could be purchased in advance of the show.

Bryan Kelly and Ross Simpson are excited to be at the TPF
Bryan Kelly and Ross Simpson are excited to be at the TPF

The show began officially at 5pm on Friday 27th March, although the tournaments area opened earlier to allow a longer qualifying period for the many competitions taking place.

Some of the first visitors enter the show
Some of the first visitors enter the show

We will be updating this report with full details of the games and the vendors inside the hall, but here are our initial pictures from Friday.

TPF merchandise for sale at the front desk
TPF merchandise for sale at the front desk

This clear Super Straight was illuminated with colour-changing LEDs
This clear Super Straight was illuminated with colour-changing LEDs

The clear backbox
The clear backbox

Some of the trophies for the many tournaments
Some of the trophies for the many tournaments

One bank of tournament machines
One bank of tournament machines

More tournament games
More tournament games

...and more
...and more

The main hall was busy on Friday night
The main hall was busy on Friday night

Although many machines were busy, you could still find a game to play
Although many machines were busy, you could still find a game to play

The Marco stand had five Whoa Nellie! games
The Marco stand had five Whoa Nellie! games

Along with two The Walking Dead machines
Along with two The Walking Dead machines...

...and some Whoa Nellie! merchandise
...and some Whoa Nellie! merchandise

Pinballz arcade in Austin had a stand at the TPF
Pinballz arcade in Austin had a stand at the TPF

Neons, decals and screen printing kits were available too
Neons, decals and screen printing kits were available too

A display of home model games
A display of home model games

HSA Pinball were showing their restoration and clearcoating service
HSA Pinball were showing their restoration and clearcoating service

The almost-obligatory De Lorean and Back to the Future game
The almost-obligatory De Lorean and Back to the Future game

The Hobbit and The Wizard of Oz were here side-by-side
The Hobbit and The Wizard of Oz were here side-by-side

The new Medieval Madness remake was here to play
The new Medieval Madness remake was here to play

Lots to browse through at this vendor's stand
Lots to browse through at this vendor's stand

Apart from their familiar wide range of LEDs, CoinTaker also had some other pinball products
Apart from their familiar wide range of LEDs,
CoinTaker also had some other pinball products...

...such as these inner cabinet decals
...such as these inner cabinet decals

This line was to play...
This line was to play...

...The Big Lebowski
...The Big Lebowski

Fun Auction has two lines of machines which would be auctioned-off from 3pm Saturday
Fun Auction has two lines of machines which would be
auctioned-off from 3pm on Saturday

A display of video pinball games
A display of video pinball games

In all, there were 427 pinballs set up at the show. Here is the game list as compiled by the organisers and filtered by us to removed the non-pinballs:

3-D
Avengers, The
4 Roses
AC/DC
AC/DC
Addams Family
Addams Family, The
Addams Family, The
Addams Family, The
Addams Family, The
Adventures of Rocky and Bullwinkle
Airway
Aladdin’s Castle
Alive
America’s Most Haunted
America’s Most Haunted
Aspen
Asteroid Annie
Attack from Mars
Attack from Mars
Attack From Mars
Attack From Mars
Austin Powers
Avatar
Avatar
Back to the Future
Bad Cats
Bank-A-Ball
Banzai Run
Batman Forever
Batman Forever
Baywatch
Beat The Clock
Big Bang Bar
Big Guns
Big Guns
Big Hurt, Frank Thomas’ 
Big Lebowski,The 
Big Top
Black Hole
Black Hole
Black Hole
Black Knight
Black Knight
Black Knight 2000
Black Knight 2000
Black Rose
Black Rose
Blackwater 100
Bride of Pinbot
Bride of Pinbot, The Machine
Buck Rogers
Buckaroo
Bus Stop
Cactus Canyon
Campion Pub
Capersville
Capt. Fantastic & the Brown Dirt Cowboy
Capt. Fantastic & the Brown Dirt Cowboy
Card Trix
Centaur
Centaur
Centigrade 37
Central Park
Champion Pub, The 
Chinatown
Cinderella
Circus
Cirqus Voltaire
Cirqus Voltaire
Close Encounters of the Third Kind
Congo
Count-Down
Creature from the Black Lagoon
Creature from the Black Lagoon
Creature from the Black Lagoon
Creature from the Black Lagoon
Creature from the Black Lagoon
Crescendo
CSI
Cyclone
Cyclone
Cyclone
Defender
Demolition Man
Demolition Man
Demolition Man
Derby Day
Diner
Diner
Disco Fever
Doctor Who
Doctor Who
Doctor Who
Doctor Who
Doctor Who
Dolly Parton
Doozie
Dracula, Bram Stoker’s
Dracula, Bram Stoker’s
Dracula, Bram Stoker’s
Dragon SS
Dragonfist
Earthshaker!
EDS / Orange County Choppers
Eight Ball Champ
Eight Ball Deluxe
El Dorado
Elektra
Elvis
Embryon
Evil Kneivel
Evil Knievel
F-14 Tomcat
Family Guy
Fireball
Fireball II
Firepower
Fish Tales
Fish Tales
Flash
Flash Gordon
Flight 2000
Flip Flop
Flipper Fair
Flipper Parade
Flying Turns
Frankenstein, Mary Shelley’s
Frankenstein, Mary Shelley’s
Freddy: A Nightmare on Elm Street
Fun Park
Funhouse
Funhouse
Funhouse
Funland
Gamatron
Genie
Getaway
Gilligan’s Island
Gold Wings
Goonies, The 
Gorgar
Grand Prix
Gulfstream
Guns N Roses
Hang Glider
Harlem Globetrotters
Harley Davidson
Hi Score Pool
High Speed
High Speed
Hobbit, The 
Honey
Hook
Hot Tip
Hot Doggin'
Hurricane
Hurricane
Ice Cold Beer
Independence Day
Indiana Jones
Indiana Jones
Indiana Jones
Iron Man
Iron Man
Iron Man Vault Edition
Jack*Bot
Jack*Bot
Jacks to Open
James Bond 007
Johnny Mnemonic
Joker Poker
Jokerz!
Joust
Joust
Joust
Judge Dredd
Judge Dredd
Jurassic Park
Jurassic Park
Jurassic Park
Jurassic Park
Jurassic Park
King of Diamonds
King Pin
Klondike
Lancers
Laser Cue
Last Action Hero
Last Action Hero
Lethal Weapon 3
Lethal Weapon 3
Lethal Weapon 3
Lexy Lightspeed: Escape from Earth
Lexy Lightspeed: Escape from Earth
Lord of the Rings, The
Lord of the Rings, The 
Lucky Seven
Mars God of War
Mars God of War
Mata Hari
Mata Hari
Medieval Madness
Medieval Madness
Medieval Madness Remake
Medieval Madness Remake
Medusa
Metallica
Metallica
Metallica
Meteor
Meteor
Meteor
Monday Night Football
Monopoly
Monopoly
Monster Bash
Monster Bash
Monster Bash
Mousin’ Around
Mousin’ Around!
Mr. & Mrs. Pac-man
Mr. & Mrs. Pac-Man
Mustang
Mystery Castle
NBA Fastbreak
No Fear
No Fear
No Fear
No Good Gofers
No Good Gofers
North Star
Nugent
Panthera
Paradise
Paragon
Paragon
Party Zone, The 
Phantom of the Opera
Phantom of the Opera
Phoenix
Pin*Bot
Pin*bot
Pinball
Pinball Champ
Pinball Pool
Pirates of the Caribbean
Pitch & Bat
Playboy (DE)
Playboy (DE)
Pokerino
Police Force
Popeye Saves the Earth
Popeye Saves the Earth
Pro Pool
Queen of Diamonds
Quick Draw
Quicksilver
Revenge From Mars
Revenge From Mars
Revenge from Mars
Revenge from Mars
Revenge From Mars
Road Show, Red & Ted’s
Road Show, Red & Ted’s
Rocky
Rocky and Bullwinkle
Rollercoaster Tycoon
Rollergames
Rolling Stones, The
Royal Guard
Safe Cracker
Scared Stiff
Scared Stiff
Scared Stiff
Seawitch
Shadow, The 
Shadow, The 
Shadow, The 
Sharkey’s Shootout
Sharpshooter
Shrek
Simpsons Pinball Party, The
Simpsons Pinball Party, The
Simpsons Pinball Party, The
Simpsons Pinball Party, The
Sinbad
Sing Along
Skateball
Slick Chick
Slugfest
Slugfest
Slugfest
Slugfest
Solar Ride
Sopranos
Sorcerer
South Park
Space Invaders
Space Invaders
Space Invaders
Space Jam
Space Shuttle
Space Shuttle
Spectrum
Spider-Man
Spider-Man
Spider-Man, The Amazing 
Spinal Tap
Spirit of ’76
Spirit of '76
Stampede
Star Gazer
Star Gazer
Star Trek
Star Trek
Star Trek
Star Trek
Star Trek 25th Anniversary
Star Trek LE
Star Trek: 25th
Star Trek: The Mirror Universe
Star Trek: The Next Generation
Star Trek: The Next Generation
Star Trek: The Next Generation
Star Trek: The Next Generation
Star Trek: The Next Generation
Star Wars Episode 1
Star Wars Episode 1
Star Wars Trilogy
Stargate
Stargate
Stargate
Stargate
Starship Troopers
Starship Troopers
Stellar Wars
Strange Science
Strikes n’ Spares
Super Mario Bros
Super Straight (Acrylic)
Superman
Superman
Surf ‘n Safari
Surf Champ
Surf Side
Sweet Hearts
Swords of Fury
Swords of Fury
Swords of Fury
Tag-Team Pinball
Tales from the Crypt
Tales From the Crypt
Tales From the Crypt
Tales of the Arabian Nights
Tales of the Arabian Nights
Target Pool
Taxi
Ted Nugent
Terminator 2
Terminator 2
Terminator 2
Terminator 3
Terminator 3
Theatre of Magic
Theatre of Magic
Time Machine
Time Warp
Time Warp
Tommy
Top Score
Torch
Touchdown
Transformers
Trident
Triple Strike
Trizone
TRON Legacy
TRON Legacy LE
TRON Legacy SE
Twilight Zone
Twilight Zone
Twilight Zone
Twister
Viking
Viper Night Drivin’
Walking Dead LE, The
Walking Dead LE, The
Walking Dead, The 
Walking Dead, The 
Walking Dead, The 
Walking Dead, The 
Walking Dead, The 
Walking Dead, The 
Whirlwind
Whitewater
Whitewater
Whitewater
Whitewater
Who Dunnit?
Whoa Nellie! Big Juicy Melons
Whoa Nellie! Big Juicy Melons
Whoa Nellie! Big Juicy Melons
Whoa Nellie! Big Juicy Melons
Whoa Nellie! Big Juicy Melons
Wizard of Oz, The
World Cup Soccer
World Cup Soccer
World Cup Soccer
World Cup Soccer
WWE Wrestlemania
WWE Wrestlemania
WWE Wrestlemania LE
WWE Wrestlemania LE
WWE Wrestlemania LE
WWF Royal Rumble
X Files, The
X Files, The
Xenon
Xenon
Xenon
X-Men
X-Men
X-Men Magneto LE
X-Men Magneto LE
X-Men Wolverine LE

You can look around the Texas Pinball Festival show hall for yourself in our Twenty Minute Tour video of the show hall taken on Saturday night.

Earlier in the day, Saturday events began at 8am with the swap meet in the car park just outside the Convention Center entrance.

The swap meet is organised by the DFW Pinball & Arcade Club
The swap meet is organised by the DFW Pinball & Arcade Club

The weather was good but there were fewer sellers than last year. Despite that, there were some good deals to be found.

Another backglass changes hands
Another backglass changes hands

EM parts on one of the tables
EM parts on one of the tables

A new arrival is soon swamped
A new arrival is soon swamped

There is special interest in this Star Trek game
There is special interest in this Star Trek game

Not everyone had a truck, van or even a table
Not everyone had a truck, a van, or even a table

Seminars are a large part of the TPF schedule and this year was no different with the first at 6pm on Friday and the last at 10pm on Saturday. Here's a summary of what was said at each along with links to videos shot by the good folks at the Arcade Repair Tips website.

Friday 6pm: Jim Schelberg - Arcade Attack and More Pinball Adventures

Jim Schelberg
Jim Schelberg

The opening seminar of the Texas Pinball Festival 2015 went to Jim who showed a selection of video clips from movies, advertisements and TV programmes featuring pinball in some way.  These included this edition of the TV show Arcade Attack:


Friday 7pm: Gary Stern - Stern Pinball Update

Gary Stern
Gary Stern

Gary spoke about his tour schedule for the coming months, visiting pinball and trade shows around the world, before turning to the current state of Stern Pinball.  He said they would continue making about three new titles a year, each in a number of different configurations.  There would be no more AC/DCs made, as the current licence to make them has expired and it wasn’t planned to renew it.  However, they do plan to make more Mustang Pro and Premium models, The Walking Dead Pro and Premium, Star Trek Pro and Premium, and Metallica Pro.

Gary used the term ‘studio game’ to describe a model designed outside of Stern but manufactured by them, such as Whoa Nellie! – Big Juicy Melons.  He said they had shown the game at the ASI show a few days earlier and the reaction from operators had been excellent.  He also said he thought the rerun of Medieval Madness, also made at the Stern factory, wasn’t for operators due to the high cost.

Given recent events, Gary talked about the need to respect licensors’ intellectual property, and how that also applies to the rang of accessories Stern now sells.
He also spoke of the company’s impending move from Melrose Park to Elk Grove Village.  He said they will start moving “soon” with April 17th as the last day at the old location.

When asked about the status of Stern Pinball’s The Pin model, Gary said they are redeveloping it and will have a new version to show in Q3 2015.  He said the The Pin model needs a new distribution channel and a different price point.

The Pin used a cut-down version of the new Spike boardset currently being used in The Walking Dead and future games.  However, he said games made under the Vault Edition brand would continue to use the original SAM boardset.


Friday 8pm: Steve Ritchie - An Audience with Steve Ritchie

Steve Ritchie
Steve Ritchie

Steve began his seminar by thanking everyone who worked with him on the Star Trek game, describing what each of them contributed to the final product.

He said he is happy with where the game’s software is right now following the most recent release.  He would like to see some better lighting effects to indicate when each mission is completed, but couldn’t say whether there would be any further updates.

He said working with the Star Trek licence was initially a nightmare, although things improved further down the line.  In contrast he said AC/DC was a dream.  Their team was very willing to work with Stern to produce a great game, he said.

Going back to his days at Williams, Steve reminisced about some of the pranks the design teams used to perform on each other, and some of the disparaging nicknames they used for other teams’ projects, such as Bad Game (Bad Cats), High Cost (High Speed), No Fun (No Fear) and Vomit (Comet).

Steve was asked if he appreciated input from fans when designing his games.  He replied that he has to please a huge array of players, which maybe not everyone appreciates.  He tries to design for everyone and wants everyone to love them.

He said he felt bad for the various start-up pinball companies, as it takes a lot of time and far more money than anyone thinks.

After Steve's seminar the various game designers present at the show came to the seminars room to autograph items brought to them by fans of their designs.

Mark Ritchie
Mark Ritchie

John Trudeau
John Trudeau

Dennis Nordman and Greg Freres
Dennis Nordman and Greg Freres

Steve Ritchie
Steve Ritchie

Saturday 11am: Brett Davis - The Evolving Pinball Landscape

Brett Davis
Brett Davis

Brett said he wanted to talk about the technological changes he is seeing in the pinball business.

He began by describing the legacy technology still in use in pinballs today, such as transistors, linear power supplies, discrete logic chips and incandescent lamps, and then showed how more advanced products had come along to replace them all.

MOSFETs had replaced transistors, while switching power supplies embedded processors and LEDs had produced more efficient and more flexible alternatives to their analogue predecessors.

Brett said that by 2020 all incandescent lamps on sale in the US must have 200% the efficiency of lamps from 2012 or earlier, and because such efficiency gains are not currently possible, incandescent lamps will be phased out there completely. However, the Energy Independence and Security Act of 2007 exempts lamps rated below 40W, so pinball lamps seem to be safe for now.

Brett then described the problems people have experienced using LEDs for their game lighting and explained how his company XPin had created their XP-BLYFF driver board to eliminate LED flicker in Bally games. He said a Williams version is currently in development.

He also spoke about the company's new 7Volution 6 to 7 digit conversion displays which allows classic Bally and Stern games to record scores ten times greater than their usual limit of 999,990.


Saturday 12pm: Gerry Stellenberg - Pinball in the 21st Century

Gerry Stellenberg
Gerry Stellenberg

Gerry also began his seminar by talking about the evolution of pinball since its earliest days and how the market for new games currently stands.

He said there are many small-scale pinball businesses and he warned that some of them would drop out before they manage to bring a game to market. But, he said, the demand for new games is still growing.

He listed the issues he thought needed addressing to make pinball ownership more affordable and the games more technologically advanced and reliable - price, serviceability, floors pace, artwork, lack of innovation, incomplete code, the uncertainty of the pre-order model, and the inability of most people to make their own games.

Gerry showed a video of the latest version of the first game from his company Multimorphic - Lexy Lightspeed: Escape from Earth.

He talked about how the modular design of the P3 allowed a wide range of hardware mechanisms to be incorporated into games, along with the fully-swappable upper playfield module.

Gerry said they were about to make available the details of the software and hardware specifications to allow people to write their own games and create their own modules and upper playfields.

The option of mounting an LCD monitor in the backbox is also being explored, but Gerry said they are now just three months away from shipping their first P3 machines. He hopes to be able to produce two games a year, either created in house or built by third parties and released through Multimorphic.

Talking about the second title the company had been developing, Gerry said Cosmic Cart Racing won't be ready at the launch of Lexy Lightspeed but is still under development. Buyers of the P3 can choose whether to include it in their initial purchase or wait for its release at a later date.


Saturday 1:30pm: John Trudeau - I’m Back!

John Trudeau
John Trudeau

John chronicled his career in the pinball industry, starting with his first game working for Game Plan, Global Warfare, for which he did the artwork. Game design was by Ed Cebula, who John said was his mentor.

When a game designer position at Gottlieb became available, John applied for it and was selected alongside Tom Szafransky, who went on to design Devil’s Dare and Punk.
John continued through his early games at Gottlieb, such as Rocky, Spirit and Q*Bert’s Quest.

All his designs were widebody machines through to Q*Bert’s Quest, which coincided with the change of management and company name to Mylstar.  It would be another ten years before he designed another widebody game – Judge Dredd.


Saturday 6pm: Greg Freres & Dennis Nordman - Whizbang Style

Greg Freres and Dennis Nordman
Greg Freres and Dennis Nordman

Greg told how he became interested in art from reading  Mad Magazine as a kid.  He then showed some of the games on which he worked before he met Dennis, such as Fathom and Harlem Globetrotters.  He continued with some of his later games including Star Trek: The Next Generation, No Fear and Revenge from Mars.

Some of Dennis’s earlier games prior to his teaming up with Greg were then shown – games such as Blackwater 100 and Special Force – followed by their early collaborative games; Elvira and the Party Monsters, Dr. Dude, Party Zone and then the later Scared Stiff.

After being reunited at the NW Pinball Show in Seattle in 2009, Dennis and Greg talked about collaborating on a custom pinball game.  Dennis has bought a Continental Café following the exhibition ‘The Art of Pinball’.

Greg said they wanted a design based on fruit crate labels and classic pin-up art, and this is how Whoa Nellie!  Big Juicy Melons began.

Although Continental Café was a two-player game, Greg and Dennis decided to make Whoa Nellie! a single-player game so they could have more backglass artwork.

They originally made four conversion machines – 3 electronic and 1 electro-mechanical.  Greg said that when the opportunity arose for further machines to be built by Stern Pinball, the original buyers were all happy for the project to go ahead.

Dennis and Greg decided to change the gobble hole from Continental Café into a kickout saucer for Whoa Nellie! because they thought most players wouldn’t understand what a gobble hole is or how it worked, and would be left wondering what happened to their ball.

Manufacturing of Whoa Nellie! took longer than expected because the new machines were designed to run on Stern’s new Spike control system, but that system was only introduced with the recent WWE Wrestlemania machine.

Dennis said Whoa Nellie! is a good way to introduce new players to pinball without making them feel intimidated by the complexities of a modern game.


Saturday 7pm: Jack Guarnieri & Butch Peel - An Unexpected Unexpected Journey

Jack Guarnieri
Jack Guarnieri

After introducing himself and Butch, Jack spoke about how they are still building The Wizard of Oz machines at the Jersey Jack Pinball factory, and how there will soon be a new version of software featuring the Pindemption feature we showed in our EAG-Expo show report.  This, Jack said, brings pinball to people who didn’t realise they still made pinballs, and followed Jack’s ethos of building things which had never been done before.

Butch Peel
Butch Peel

Butch then spoke about how the wiring in The Wizard of Oz was too complex and had been redesigned and simplified for their second game – The Hobbit.  That game will also feature a new LED lighting design to increase reliability.  He showed the different revisions of The Hobbit’s artwork, going right up to version 16. 

Jack said the reaction to the artwork shown at Pinball Expo was less than positive, so he told the team they had to redesign certain areas of the playfield before its next outing at the IAAPA show in just three weeks’ time.

Butch continued by showing the many display layouts which were considered and explained how the chosen one was picked.

Jack concluded by saying he wants to get away from the pre-order model for their third game which will be unveiled later this year and be available to buy soon after.  He said if he announced the title of the unlicensed game now, he’d have to spend six hours explaining what the game is all about.  He did say the complete design was not yet finished, but it will be a fun theme and not a dark game.


Saturday 8pm: Charlie Emery & Benjamin Heckendorn - The 'Haunted Wisconsin Texas Style' Spooky Pinball Seminar

Charlie Emery & Ben Heck
Charlie Emery & Ben Heck

Spooky Pinball’s Charlie Emery and Ben Heckendorn interviewed each other in this third seminar of the day, and Charlie began by talking about how he gave up his printing job to start making pinballs.  He had previously made his Godzilla game, and then teamed up with Ben who had made his own Bill Paxton and Lost games.  Lost was a proving ground for the playfield printing process which was eventually used on make playfields for The Wizard of Oz.

Ben decided if he was going to continue making pinballs he needed to come up with an unlicensed theme.  He’d been doing some spooky stuff on his show, so he devised a number of features and a layout for his game which became America’s Most Haunted.  It started out as Ghost Squad, he said, and included a full-size LCD screen in the backbox, although this was later reduced to a dot-matrix display.

Charlie said when it was time to get the game ready to build, he had the job of turning all the foamcore, paper and cardboard pieces into properly-computerised models.

Ben explained how programming the game was the hardest part of the whole design process, taking up 80% of the total time for the game.

Charlie said this weekend had been great for them, lifting sales from just over 100 to the point where they were close to their maximum of 150 machines.  They are now making 2 or 3 games a week in their factory, but want to increase that to 1 per day.

They then talked about their second game together.  It will be a licensed theme and will have a limit of 300 machines.  The theme will have a vaguely spooky feel to it, and the art will be created by a well-known artist.  The game will be priced at $5,995.


Saturday 9pm: Nate Shivers & Mark Ritchie - Coast-to-Coast Pinball Live

Mark Ritchie & Nate Shivers
Mark Ritchie & Nate Shivers

This special edition of the Coast-to-Coast podcast consisted of Nate Shivers conducting an interview with pinball designer Mark Ritchie, looking back at Mark’s career making games at Atari, Williams and Capcom.

Mark said he’d never dreamed he would become a pinball designer when he first started as a line worker building the game Atari Football.  It was during that time that the company said they wanted to start a pinball division.  Their first game was Atarians which, Mark said, was a disaster.  It took until they were making Superman before most of the hardware issues were ironed out.

Mark moved to Williams as a technician from where he came up with his first pinball design called Thunderball.  He showed it to the company’s management and they built ten prototype machines but, he said, it was too unconventional and had too many features on the playfield.

He then talked though his subsequent games, starting with his first pinball - Firepower II – and the pitch-and-bat game Pennant Fever, right up to his final games at Williams – Fish Tales and Indiana Jones.

His final pinball design to date was for Capcom’s Kingpin which never went into production due to the closure of Capcom’s pinball division.  Mark said it wasn’t originally going to be a gangster-based theme  and had started out as a timed game, but reverted to a more regular 3-ball style of play which, he said, was much more fun.


Saturday 10pm: Arcade Repair Tips Podcast

At the end of each day, the Arcade Repair Tips team produced a round-up of the days events.

The Arcade Repair Tips Podcast
The Arcade Repair Tips Podcast

This year the Texas Pinball Festival had its usual plethora of pinball tournaments. There were so many that it was hard to work out how they differed and why.

Although it would have been fun to compete, the lack of clear information, the complicated qualification process, and lengthy play-offs (running until 2am on Sunday morning due to problems with the scoring system) put the tournaments out of reach of all but the most dedicated and competitive players.

Nevertheless, there were five main IFPA-accredited tournaments - The Texas Tilt (DMD machines), Texas Shoot Out (also DMD machines), Texas Vintage (EM machines), Texas Retro (solid-state machines), and the Texas Wizards (a mix of machines).

Each tournament had three divisions of play (A, B & C) and cost $3 per game or 2 games for $5. Players in each had to play on six machines, and unlimited qualifying attempts were allowed during the Friday and Saturday qualifying periods.

All tournaments awarded trophies for the top three in each division, with $300 cash for the winner of the A Divisions, $200 for second and $150 for third. Smaller prizes were awarded in the B Divisions ($125, $75 & $50). There were no cash prizes in the C Divisions.

There were also two tournaments for kids to enjoy - a Parent/Child event and a Kids Bump 'N Win competition.

Tournaments organiser Marcus Trevino keeps an eye on the final rounds
Tournaments organiser Marcus Trevino keeps an eye on the final rounds

In the Texas Wizards tournament, the C Division was won by Don Thompson, with Brett Emerson second and Scott Kutheis third.

In the B Division it was a win for Keith Shahan, Chris Compton was in second place and Mark Meserve in third.

Chric C., Keith S. and Mark M.
Mark Meserve (3rd), Keith Shahan (1st) and Chris Compton (2nd)

The Wizards Tournament A Division came down to a battle between Colin MacAlpine and Garrett Hays.

Colin and Garrett face off for the final
Colin and Garrett face off for the final

There was a brief hiatus when the Dracula machine refused to launch any more balls, but the situation was soon resolved.

Dracula decides not to play
Dracula decides not to play

Eventually the pair moved to Paragon and the final was decided when Colin MacAlpine won the game to take first place. Garrett was second, while Bob Matthews won the play-off to take third place.

Bob Matthews (3rd), Colin MacAlpine (1st), Garrett Hays (2nd)
Bob Matthews (3rd), Colin MacAlpine (1st), Garrett Hays (2nd)

All the other winners can be found on the Texas Pinball Festival website.

Another winner at the show was the owner of the ticket drawn out for the main prize draw.

The winning ticket is drawn
The winning ticket is drawn

The ticket belonged to Nicholas King:

The winning ticket
The winning ticket

Nicholas's prize as this brand new WrestleMania Pro pinball machine.

Nicholas with his prize
Nicholas with his prize

Finally, the TPF gives Best-in-Show awards to the collectors who bring their machines along.

The awards in each category were presented to:

Best Antique
1 - Chinatown – Bob Herbison
2 - Airway – Jeff Frick
1960s Electro-Mechanical
1 - Central Park – Dan Lazarus
2 - North Star – Bob Herbison
3 - Surf Side – Dan Lazarus
1970s Electro-Mechanical
1 - Klondike - David Phelps
2 - Spirit of 76 – Randy Donathan
3 - Quick Draw - Tommy Cornell
1970s Solid-State
1 - Paragon – Marcus Trevino
2 - Kiss – Robert Clauson
3 - Dragon – Kevin Moore
1980s Solid-State
1 - Quicksilver – Bill Stahly
2 - Eight Ball Deluxe – Kelly Ray
3 - BK2K - Ashley Kaess
1990s
1 - Batman Forever – Brian Pennington
2 - Whitewater – Craig Cheatham
3 - Jackbot – Josh & Jennifer Tidmore
Modern
1 - The Walking Dead – Kim Keist
2 - Iron Man – Craig Hassell
3 - Star Trek LE – John Zitterkopf
Original
1 - Tommy – Marc Oradat
2 - Jurassic Park – Jared Guynes
3 - Surf Side – Dan Lazarus
Restoration
1 - Stargazer – Kevin Moore
2 - Black Rose – Mike Loeckle
3 - Xenon – Bill Stahly
Best Custom
1 - The Goonies – Mike Johnson
2 - Star Trek Mirror Universe – Zitt Zitterkopf
3 - Spinal Tap – Jason Durham
Best Video
1 - Dragon’s Lair – Terry Bell
 

Best Custom Machine - The Goonies
Best Custom Machine - The Goonies

Third placed Spinal Tap
Third placed Spinal Tap

The overall Best-in-Show award was presented to Shawn Farwell for the Acrylic Pinball Project featured at the start of this report.

Shawn Farwell with his Acrylic Pinball Project
Shawn Farwell with his Acrylic Pinball Project

Then it was time to pack away all the machines and stands as the 2015 Texas Pinball Festival came to a close.

Show's over, folks
Show's over, folks

2015 was another great year for the Texas Pinball Festival. It was well attended by guest speakers - at times it seemed like most of the Stern Pinball game design department was in Frisco - and it was very well supported by local collectors, with an impressively wide range of top restorations and custom machines amongst the 430 games in the hall.

A large team of volunteers staff the registration desk and the entry desk, run the tournaments, check-in machines, organise the seminars, answer questions and check wristbands all three days of the show. So thanks to them and everyone who helped make this year's Texas Pinball Festival another hugely impressive and enjoyable show.


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